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Author Topic: New unique items  (Read 367950 times)

Melon

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Re: New unique items
« Reply #795 on: July 15, 2012, 01:11 »

When you started talking about the hologram, I noticed one thing. There is no monster infighting:

http://doom.wikia.com/wiki/Monster_infighting
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emulord

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Re: New unique items
« Reply #796 on: August 02, 2012, 18:35 »

Lets add this weapon!
http://doom.wikia.com/wiki/Soul_cube
Get kills while its in the prepared slot to charge it.
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Kabrinski

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Re: New unique items
« Reply #797 on: August 18, 2012, 03:30 »

Reactive armor. It reduces damage that ain't ove 100, but it'd be more into the exotic or manufatured realm.
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raekuul

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Re: New unique items
« Reply #798 on: August 18, 2012, 09:14 »

"The PFMP"
[
Durability 100
Melee Resistance: +10%
Bullet Resistance: +20%
Fire Resistance: +20%
Acid Resistance: +10%
Plasma Resistance: +15%
Move Speed: slower by 20%
Can accept 1 mod
Enemies that attack you with Melee take 1/2 of the damage they deal to you.
Minimum Depth: 18
Pickup Quote: Must be plus five magical plate.
Inventory Quote: Heavy, but it makes it easier to handle demons.
« Last Edit: August 18, 2012, 09:31 by raekuul »
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Klear

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Re: New unique items
« Reply #799 on: August 18, 2012, 09:27 »

What does PFMP stand for?
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raekuul

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Re: New unique items
« Reply #800 on: August 18, 2012, 09:32 »

"Plus Five Magical Plate" - it's a reference to the pickup line from Gruntz when one of the Gruntz picks up reactive armor.
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Klear

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Re: New unique items
« Reply #801 on: August 18, 2012, 09:38 »

Oh my god... Gruntz! That was such a great game! I need to find the CD as soon as I get home and at last make a 100% complete run... the memories...

Edit: I've still got a lot of quotes from the game burned in my memory (just a few days back, I was walking around some construction workers and immediately heard “Mother always told me I'd be digging ditches!” in my head), but I don't recall this one... there weren't many of those in singleplayer and I've got this game long before I even had internet.¨

Edit 2: Ok, I remembered the exact quote now. Great. I'll have squeaky voices in my head whole day thanks to you.
« Last Edit: August 18, 2012, 09:43 by Klear »
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Kabrinski

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Re: New unique items
« Reply #802 on: August 23, 2012, 03:41 »

"The PFMP"
[
Durability 100
Melee Resistance: +10%
Bullet Resistance: +20%
Fire Resistance: +20%
Acid Resistance: +10%
Plasma Resistance: +15%
Move Speed: slower by 20%
Can accept 1 mod
Enemies that attack you with Melee take 1/2 of the damage they deal to you.
Minimum Depth: 18
Pickup Quote: Must be plus five magical plate.
Inventory Quote: Heavy, but it makes it easier to handle demons.

Hmm...howbout you need the PFMP to make Either Reactive armor-which reduces all damage-or Kinetic Armor, which reduces ranged damage. Be Kinda cool toake minimum damage.
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We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.

Klear

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Re: New unique items
« Reply #803 on: August 23, 2012, 03:50 »

I don't like the idea of an assembly that requires an unique to be made...
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Kabrinski

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Re: New unique items
« Reply #804 on: August 24, 2012, 13:16 »

Id like to see a Flamethrower integrated into the Rougelike.

And you have a point-although the kinetic or reactive armor could be an assembly for a basic armor...
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We all walk a dark path...for there are only shadows. Some lighter, and some darker...but shadows all the same.

For all life is a shade of grey.

Reef Blastbody

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Re: New unique items
« Reply #805 on: August 24, 2012, 13:36 »

Id like to see a Flamethrower

You should try AliensRL!
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raekuul

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Re: New unique items
« Reply #806 on: August 24, 2012, 16:09 »

Kabrinski, you need at least two mod kits to make an assembly. The PFMP can only take one.
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emulord

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Re: New unique items
« Reply #807 on: October 12, 2012, 15:12 »

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raekuul

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Re: New unique items
« Reply #808 on: October 12, 2012, 15:34 »

Twin Dragon
{
[5d5]x2, Explosion Radius 5
Ammo Cost: 1 Rocket per shot
Clip Size: 4
Minimum DLevel: DLevel 10
Special: Fires two rockets that follow normal rocket rules.
Altfire: Fire one rocket instead of two.
Pickup: Goodness, gracious, great balls of fire!
Inventory Quote: Can hellions explode twice?
Can be modded once

(The original idea was that it would fire one rocket that exploded twice, but there's no way to generate such a weapon with the current version of the game)
« Last Edit: October 12, 2012, 15:36 by raekuul »
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GinDiamond

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Re: New unique items
« Reply #809 on: October 14, 2012, 10:59 »

I think that the fire time for that double rocket weapon should be about 1.5 times as long as the rocket launcher.

Will its alt+fire be one rocket at a time, or a massive rocket jump?
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