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Ao100 - ammo management!

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Karry:

--- Quote ---The trouble is - I'm running out of ammo pretty fast.
--- End quote ---
Thats why its a very bad idea to run Ao100 with uniques, since you cant modify them. Modded out advanced weapon is guaranteed to outperform 90% of uniques, and you can stash magazine mods on other weapons to use them as ammo crates of sorts.

Zarin:

--- Quote from: Karry on March 14, 2009, 06:01 ---
--- Quote ---The trouble is - I'm running out of ammo pretty fast.
--- End quote ---
Thats why its a very bad idea to run Ao100 with uniques, since you cant modify them. Modded out advanced weapon is guaranteed to outperform 90% of uniques, and you can stash magazine mods on other weapons to use them as ammo crates of sorts.

--- End quote ---
Well - it's not that bad, actually, especially if you find one of the unique pistols early enough (SoB(3) is sick with any of them).   The main lesson for Ao100 is to plan ahead and increase your killing speed with skills wisely.

Besides - I doubt I've seen more than 2 (two!) damage mods in my whole Ao100 run, which would be too bad if I decided to build around an advanced weapon.  Accuracy mods do make plasma rifles better, but it's the damage mods we need to conserve ammo, because EE(2) (for Cateye) is something everyone will need to complete this challenge (and I do mean everyone - not seeing Revenants and Arch-Viles before they start shooting will wear you down no matter how many defensive skills you pick).

The only advanced weapon I would seriously consider is double shotgun - with enough reloading and speed mods and Shottyman it might become viable...  Advanced rocket launchers are also good and I had a heavily modded (A1R2S1) one until I found Missile Launcher, which is better no matter what :).

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