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Author Topic: [M|Ao100|96%|19|YAVP] - it's loooong  (Read 3067 times)

Zarin

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[M|Ao100|96%|19|YAVP] - it's loooong
« on: February 13, 2009, 09:51 »

For some reason, going down the stairs from level 100 was reported as "killed by something", even though it is shown as PT0/ST1 in "Show player"->"Challenges".

Anyway, I got a Jackhammer quite early (hence Rel(2)->Shottyman) and then Beretta and Jackal later on (was at level 17 when found Beretta so managed only SoaG(2)).  Late game was mostly Jackal/Missile Launcher, sometimes used Jackhammer when the going went tough and I was low on rockets.   Overall, it is a war of attrition - you have to plan carefully in order not to run out of ammo (as reflected in my topic "Ao100 - ammo management!" over at "Discussion" forum).  I skipped killing the remainder of the enemies on several levels - both to conserve ammo and to have a greater chance of surviving and winning the whole thing.  Well...  I did!

Add Assault Shotgun to the list of uniques I've found - there was no reason to pick it up, what's with Jackhammer already in my possession...  Also, there were plenty of advanced plasma rifles, but again - I decided that Beretta and later Jackal are better use of ammo slots.

Anyway, here it goes:
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Arkady, level 19 Cacodemon Colonel, killed by something...
 on level 100 of the Phobos base.
 He survived 462309 turns and scored 674814 points.
 He didn't like it too rough.

 He killed 1974 out of 2036 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of 100!


 He saved himself 13 times.

-- Graveyard -------------------------------------------------

  ###########################################################
  #...............................#.........B...............#
  #############.#.#########.#########.###########...#######.#
  #.....#.......#.................#..........................
  #.....#.###############.#############...#############.#####
  #.....#.................B.......#B#...BB...................
  #.###.#.#.###################.#.#.#.#.#############...###..
  #...#...#.#.#...X...#.........#B#.VV#.#..........M.....+#..
  #.#.#...#.#.#.###...#.#.###...#.#..B#.###V#.###########.#.#
  #.#B#...#.#.#.#.......#...#...#....B#B#.#.#.#...#.......#..
  #.#.#...#.#.#.#.###..#....#...###..B###.#.#A#A.A#.....#####
  #.#^#.....#...#......%#...#...#...B..B....#..}...A.........
  #.#####.###...#.#.#.......#.#.#.#####.#####################
  #.#..}........#.#...#.#.....#.........V..B#...........#....
  #.#.......#...#.#...#.#...###.#.#########.#.#.........#.###
  #.#.......#...#.#...#.#.....#.#.............#^.............
  #.###########.#.#...#.#.#...#.#.#########.###...#########.#
  #.#.....".....#.#...#.#.#...#.#.............#..............
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 98/50   Experience 427052/19
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse        (Level 1)
    Tough as nails (Level 3)
    Son of a bitch (Level 3)
    Son of a gun   (Level 2)
    Reloader       (Level 2)
    Eagle Eye      (Level 2)
    Juggler        (Level 1)
    Cateye         (Level 2)
    Intuition      (Level 1)
    Badass         (Level 1)
    Shottyman      (Level 1)

  EE->EE->SoB->SoB->SoB->TaN->TaN->TaN->Fin->Cat->Cat->Rel->Rel->SM->Jug->Int->Bad->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (100%)
    [b] [ Weapon     ]   Anti-Freak Jackal (5d3) [6/6]
    [c] [ Boots      ]   Gothic Boots [10/10] (200%)
    [d] [ Prepared   ]   Jackhammer (6d3)x3 [9/9]

-- Inventory -------------------------------------------------

    [a] Grammaton Cleric Beretta (2d6) [18/18]
    [b] Missile Launcher (7d6) [2/4]
    [c] 10mm ammo (x89)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x40)
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] thermonuclear bomb

-- Kills -----------------------------------------------------

    86 former humans
    177 former sergeants
    127 former captains
    67 imps
    61 demons
    31 lost souls
    130 cacodemons
    232 barons of hell
    62 hell knights
    206 arachnotrons
    8 former commandos
    5 pain elementals
    154 arch-viles
    88 mancubi
    102 revenants

-- History ---------------------------------------------------

  On level 15 he found the Jackhammer!
  On level 18 he found the Necroarmor!
  On level 23 he found the Revenant's Launcher!
  On level 35 he found the Phaseshift Armor!
  On level 38 he found the Gothic Boots!
  On level 45 he found the Grammaton Cleric Beretta!
  On level 48 he found the Malek's Armor!
  On level 61 he found the Missile Launcher!
  On level 65 he found the Minigun!
  On level 68 he found the Anti-Freak Jackal!
  On level 100 he finally was killed by something...

-- Messages --------------------------------------------------

 fires! You are hit! You are hit! You are hit! You are hit! Boom! You
 are hit!
 Fire -- Choose target... The missile hits the arachnotron. The arachnotron
 dies.
 You reload the Anti-Freak Jackal with 10mm ammo.
 There is a Megasphere lying here.
 MegaSphere!
 There are stairs leading downward here.
 Run - direction...
 Run - direction...
 There is a advanced shotgun (6d3) [1/1] lying here.
 You fully unload the shotgun. There is a advanced shotgun (6d3) [0/1] lying
 here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 477 brave souls have ventured into Phobos:
 423 of those were killed.
 9 of those were killed by something unknown.
 And 36 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 9 souls claim to have killed him...
 8 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged

skarczew

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Re: [M|Ao100|96%|19|YAVP] - it's loooong
« Reply #1 on: February 13, 2009, 15:52 »

Did you wear Gothic Boots all the time ? They are significally slowing you down ...
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Zi

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Re: [M|Ao100|96%|19|YAVP] - it's loooong
« Reply #2 on: February 14, 2009, 00:51 »

Nice work.  After hitting xp level 19 though, there's no need to kill enemies unless they're in your way - that'll save you lots of ammo.  Your pistols must have hit really hard - 3 SoB AND 2 SoG?  10 damage minimum with the Anti-Freak Jackal (before enemy armor)!  Not to mention your 1 Fin and 2 Rel.  If you had the ammo, though, the Grammaton on full-auto (with SoG) is really something to behold.  Not only do you shoot the same amount of shots as a chaingun with each pull of the trigger, you do a bit more damage, AND it takes much less time per shot.

That Necroarmor looks like it served you well.  It's so much better than Baron/Gothic, as those slow you down so much.
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Zarin

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Re: [M|Ao100|96%|19|YAVP] - it's loooong
« Reply #3 on: February 14, 2009, 14:35 »

A few answers:

1. After hitting level 19 I did skip as many enemies as possible, except for nice tight groups of former humans, sergeants and captains - quite a source of ammo, I should say :).  Sometimes, though, I did get carried away and cleaned the floor just for fun.

2. Gothic Boots do slow you down, but with Necroarmor's speed bonus your total time per more is 1.03 s, which is fine with me.  I did not bother to remove them each time (not that there was any free slot in my inventory).  And there is enough lava in deeper levels to make me want something like that (even though plasteel boots with boots protection mod and TaN(3) give the same effect).

3. Full auto on Beretta is extremely powerful indeed, but is quite a waste of ammo and forces you to reload way too often.  On the other hand, single shots are fast, pack quite a punch and often push back even Barons, Revenants and Arch-Viles, which is enough for one-on-one combat.  Once I found the Jackal, though, I relegated the Beretta to side-arm duty only.  Still, SoB(3)+SoaG(2) give Beretta's full auto almost the same power as the plasma rifle (with much better accuracy).

4. Necroarmor is HUGE - thanks to that permanent 6 ammo, you get damaged so much less in it, even factoring in the life-sucking.  I'd say that it was the absolute best find for me in the whole game...  I carried Malek's Armor in backpack for quite some time in case the Necroarmor becomes problematic, but that time just never came :)
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