DRL > Requests For Features
Flamethrower
Kao:
My brainchild the flamethrower
First of all the flamethrower could use the graphics of a rocket explosion but going in 2 lines up to 6 squares from the player. Six squares being the maximum range of this baby. It can shoot in all directions but only in straight lines, so forget shooting from behind corners.
Ammo: Napalm Canisters
Not going too high with the damage I'd say 5d8 would be decent and make the flamethrower a weapon worth taking. Even with the obvious drawbacks of consuming tons of fuel and having a fairly short max range. On the other hand the flamethrower would burn everything within the 2 line 5 square radius for the mentioned damage per shot.
Other drawbacks and advantages:
- Every barrel within 2 squares from the flame explodes instantly because of the heat.
- I think introducing a new type of barrel (Red) containing napalm (much rarer than the normal green barrel) and exploding two times more violently than the normal ones, would be a good idea. As well as leaving used up empty fuel containers in the inventory. This would allow the player to refuel 60 units of fuel per napalm barrel using the special reload, and then making the barrel disappear.
- Ignores armour since the armour itself is flammable, but also burns most of the items it's victim had in the inventory to a crisp, leaving only the toughest ones (i.e red armour) but even these badly damaged. (Less than 25% durability).
Idea for a new challenge: Angel of Flames. Resembling the Angel of Marksmanship, but for the fans of roasting stuff.
New Traits:
Mr. Efficient: Oh no my friend my baby is not a glutton she'll do just fine with a bit less juice. 5 levels each making the flamethrower burn one less unit of fuel per shot.
Speedy Gonzalez requires Mr. Efficient (2): I can get naked in a snap how about you baby?. 2 levels each reducing the reload time by 10 seconds.
Overdrive requires Mr. Efficient (2): Yee haw pressure gauge above the safe zone just the way I like it. 2 levels each giving +1 max range
Inferno requires Mr Efficient (4): Let the barbecue commence! You bastards are the MEAT! 2 levels each giving 2 extra damage with the flamethrower.
Stat summary:
Damage: 5d8 per second
Accuracy: +0 ignores like a shotgun
Base Fire Time: 3.0 seconds (of constant flames)
Base Reload Time: 30.0 seconds (aka get the large canisters off your back, attach new ones and get them back on your back)
Clip Size: 30 (consumes 10 per shot)
Ammo: Napalm Canisters (Max 60 per inventory slot)
Special Reload: Refuelling 60 ammo per napalm barrel
Quote on pick-up: "Instant hell in a can, just pull the trigger"
In-game Description: Standard issue Marine man-portable flamethrower.
ParaSait:
Hm. Actually, I think it's not doomish enough, sorry.
I mean, the suggestion on its own is very good, though flamethrowers and napalm barrels just don't appear in original doom; And we may not forget that it's still DOOM the roguelike...
EDIT: I'd say, keep it in mind for a future 0.9.9 mod maybe? =)
Kao:
--- Quote from: Mrazerty on February 21, 2009, 02:31 ---I mean, the suggestion on its own is very good, though flamethrowers and napalm barrels just don't appear in original doom; And we may not forget that it's still DOOM the roguelike...
--- End quote ---
Right I get the picture I guess I played the original a bit too briefly.
--- Quote from: Mrazerty on February 21, 2009, 02:31 ---I'd say, keep it in mind for a future 0.9.9 mod maybe? =)
--- End quote ---
Sure, but rather unfortunately I don't have even the slightest idea on how to make it myself.
--- Quote from: Mrazerty on February 21, 2009, 02:31 ---napalm barrels just don't appear in original doom
--- End quote ---
Yeah, I know that much, this is why my first thought was a gasoline type flamethrower, but with all the gasoline barrels scattered on the levels this would be pointless. I mean you would literally be swimming in ammo.
ParaSait:
Well, most of us don't =)
We're gonna have to wait until Kornel releases version 0.9.9 and a modding tutorial.
Kao:
A little bit off topic I've got loads of ideas but now I see that they're just too undoomish. Oh well maybe I'll try the uniques thread
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