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Author Topic: Dialogue in RL  (Read 9954 times)

Melon

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Re: Dialogue in RL
« Reply #15 on: February 27, 2009, 03:55 »

There goes the plot [; This covers most answers in this thread.

"Quickly Marine, disarm the Nuke!"
"Which wire should I cut?"
"The green one! The green one!"
"Eh, it doesn't matter. They all look the same to me."


"Greetings Doom Marine! Welcome to our peaceful village. What do you want to talk about?"
"Quest"
"Slay me an arachnotron magus to prove ye valour. Return to me when you succeed!"


You wield the pistol. The pistol wields itself to your hand! You shoot the pistol. The D-1A-1S2 cursed pistol is jammed!


This is the scroll of identify. What do you want to identify first?
c - The D6 pre-set Nuke of Annihillation (2 turns left to explosion)
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Ludzie, którzy piją, są dla mnie niczym...

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Thexare

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Re: Dialogue in RL
« Reply #16 on: March 01, 2009, 20:03 »

Baroque handles story interestingly. You learn more about the story gradually as you die repeatedly or replay the game.

But... this is Doom. It's a game about shooting demons. There's not much story to it, and I don't see anything wrong with that. If I want story, I'll play Deus Ex.
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Dakin

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Re: Dialogue in RL
« Reply #17 on: March 03, 2009, 12:39 »

This is discussion forum, not DoomRL discussiom as far as I can see..
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