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Author Topic: Trait Build Orders (General)  (Read 17323 times)

Toan

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Re: Trait Build Orders (General)
« Reply #15 on: March 20, 2009, 20:32 »

Thanks guys! i finally got my first win on ITYTD! Currently i'm playing a bit of AoLT and wondering how in the world you can win without those extra 10 slots. I'm thinking pistol-->shotgun-->chaingun-->plasma/BFG. not sure about traits though. Maybe EE --> CE or something

EDIT: Whizkid is pretty useful.....12 mods on an Advanced Pistol in AoMr is just plain butt-kicky
« Last Edit: March 20, 2009, 22:25 by Toan »
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Frankosity

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Re: Trait Build Orders (General)
« Reply #16 on: April 17, 2009, 14:30 »

From personal experience, I won AoLT with a pistol Specialist. I find it's a trait build which is incredibly ammo efficient and by the late-game you can kill most any enemy without having to reload.

My trait path was:

SoG->SoG->DG->SoG->EE->Fin->Fin->Rel->EE

I kept slots for a rocket launcher, one slot of rocket ammo and a large health pack. Once I got through the Wall I dropped the rocket launcher and ammo, and picked up the BFG in the Halls of Carnage, to take care of the Cyberdemon. Luckily, I got a thermonuke, so it wasn't necessary in the end.

Anyway, I'm trying to beat AoI, but I keep dying right in the endgame, one time right at Cybie. I've been using a Finesse/SoB/EE/CE build, which gets me pretty far, but I've been thinking about trying a trait build focused on health and defense. What's the best trait path for a TaN/Badass/Ironman build?
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tehtmi

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Re: Trait Build Orders (General)
« Reply #17 on: April 17, 2009, 17:01 »

For angel of light travel, a pistol game is a pretty good choice --  that was the first way I did it.  If you do this, I would still try to get a bfg.  Its also possible to go chaingun in angel of light travel.  The added damage is nice on harder difficulty levels, but it may be a good idea to not clear out every level in an effort to conserve ammo.  Totally switching to plasma is probably impractical.  I'd say plasma has the worst power per inventory space.

What's the best trait path for a TaN/Badass/Ironman build?

I'd say you don't want to go pure TaN/Badass/Ironman.  As a chaingun/plasma specialist, I'd try to get at least 1 level of eagle-eye and at least 2 levels of SoB.  In general, I'd say TaN is more useful in the early game and Ironman is more useful in the late game, but in AoI I'd lean towards Ironman even in the early game because you generally have enough inventory space to lug around quite a bit of extra armor.  I'm not ordinarily much of a Badass fan.  I would suggest something like this:

EE->SoB->Iro->SoB->Iro->Iro->SoB->TaN->TaN

Keep in mind that trait orders tend to be quite flexible (e.g. you'll get to level 2 on level 2 of the phobos base, so the order of your first two traits doesn't matter after that point).

Also in AoI, I wouldn't try to clear out every level towards the end, especially if you already have a thermonuclear bomb.  Though its harder in AoI because of lack of homing phase devices, it is also more important.  Being able to carry health packs helps smooth out the availability of health recovery, but in AoI you are completely at the mercy of the RNG.  If a level happens to spawn with very little or no health, you will be in big trouble.  So, once you have found the stairs, explore as much of the level as you can for health without engaging enemies, then go down, unless there is enough left-over health (that you have already found) that you think clearing the level will be relatively safe.
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Thomas

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Re: Trait Build Orders (General)
« Reply #18 on: April 18, 2009, 01:10 »

Rapidfire (Non-Nightmare!)
SoB > SoB > EE > SoB > TaN > TaN > TaN > Fin > Fin > Whiz > Whatever
(EE can be moved about. The key is to get it just before the chaingun.)
You're very likely to find 2 good mods for every weapon (If you go to the Armory), so whizkid is recomended just for the 2 mods on regular weapons.

Shotgun (Any difficulty)
HR > HR > RL > RL > SM > HR > Fin 3 or TaN 3
(RL and SM can be moved about. The key is to get it just before the doubleshotty.)
Fin 3 is handy cause it reduces the amount of time you're standing still, but TaN 3 will reduce the damage and only make you 40% more stand-stilly.

Rapidfire (Nightmare!)
SoB > SoB > SoB > TH > TH > TaN > TaN > TaN > Fin > Fin > Whiz (Maybe) > Fin
EE is a waste of your traits, with the amount of damage you spew out (And the ludicrous amount of enemies you'll be firing at), you'll be bound to do more damage without it.

Melee
Bru > HR > HR > HR > Bru > Ber > Bru > TaN 3
OR
Bru > Bru > Ber > HR > HR > HR > Bru > TaN 3
Brute 2 gives you nothing, so if you think you don't need berserker, go ahead and get HR 3 first.
You WILL need berserker to finish the game, but not immediately.
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Elnar

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Re: Trait Build Orders (General)
« Reply #19 on: April 18, 2009, 01:23 »

Quote
Shotgun (Any difficulty)
HR > HR > RL > RL > SM > HR > Fin 3 or TaN 3

And die around 20-22 lvl in combat with large pack of Arachnotrons/Barons of Hell in open ground?
« Last Edit: April 18, 2009, 01:25 by Elnar »
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Thomas

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Re: Trait Build Orders (General)
« Reply #20 on: April 18, 2009, 01:40 »

Barons of Hell have atrocious aim, I'd be surprised if I got hit more than once for each BoH.
Arachnotrons have slightly better aim (And fire more projectiles, so you're bound to get hit eventually), but they have a horrible melee attack, which you can use to your advantage.

If there ever was so many high-level units that 4-5 shotgun blasts didn't suffice (Such events are rare, and usually involve Arch-Viles and Revenants rather than Arachs and BoHs), I'd probably just use the BFG. It's not like I'm using any cells on a plasma rifle, so using 80 cells in regular combat isn't as wasteful as it sounds, keeping in mind that if you play a shotgun game you need 0 cells to defeat the cyberdemon.
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Elnar

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Re: Trait Build Orders (General)
« Reply #21 on: April 18, 2009, 01:57 »

Quote
4-5 shotgun blasts didn't suffice

8-10 for combat shotgun, 4-5 only for double, but getting close to 3-5 BoH or Arachnotrons in UV is suicide. BFG ... not good ... it destroy all usefull things in half of level. I think this build need some damage traits, for survival on later levels with shotgun only.
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Thomas

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Re: Trait Build Orders (General)
« Reply #22 on: April 18, 2009, 02:06 »

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4-5 shotgun blasts didn't suffice

8-10 for combat shotgun, 4-5 only for double, but getting close to 3-5 BoH or Arachnotrons in UV is suicide. BFG ... not good ... it destroy all usefull things in half of level. I think this build need some damage traits, for survival on later levels with shotgun only.
Keep in mind that even while wearing blue armor, a HR 3 shottyman will be running at double pace and have a 90-95% dodge chance while strafing, so approaching them is absolutely no problem.

As for killing them, that depends on the amount of arachnotrons, really. I've cleared 15-20 Hell Knights/BoHs with reasonably low cover (Read as: The Wall) using only a double shotgun and a large medpack. The arachnotrons are the annoying bit, cause unless you time your shots well you'll take 40% damage from every arachnotron while you stand still and shoot.

Also why would I care about destroying stuff at level 20? You should have everything you need to kill the cyberdemon by then, so you either kill everything through any means necessary (If you want a YAAM) or bolt for the stairs (If you don't want a YAAM). It's not like BoHs, revenants and viles drop anything good anyway.
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Elnar

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Re: Trait Build Orders (General)
« Reply #23 on: April 18, 2009, 02:15 »

Quote
a HR 3 shottyman will be running at double pace and have a 90-95% dodge chance while strafing, so approaching them is absolutely no problem.
In normal difficulty only ... I trying complete AoB in UV(with 3 HR) and don`t see 90% dodge ... half of shots hit you character.
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Thomas

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Re: Trait Build Orders (General)
« Reply #24 on: April 18, 2009, 02:21 »

Really? Half? I find that you can dodge most shots even on nightmare, as long as you keep strafing.
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Elnar

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Re: Trait Build Orders (General)
« Reply #25 on: April 18, 2009, 02:24 »

Maybe it`s only my luck? or some specific dodge in AoB games ... and HR 3 = +30% dodge then moving ... pressing TAB gives you another 60%?

P.S. I tried this build in UV(Ao100). IN lvl 6 I almost killed by single BoH in two enemy shots. Running, dodging + HR2. He never missed at 3 range.
« Last Edit: April 18, 2009, 03:44 by Elnar »
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Visalos

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Re: Trait Build Orders (General)
« Reply #26 on: April 18, 2009, 04:13 »

The numbers are only part of it. I'd honestly say not quite half. Knowing HOW to strafe is the greater part.
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Elnar

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Re: Trait Build Orders (General)
« Reply #27 on: April 18, 2009, 04:25 »

In know how to strafe ... and it`s work normal in normal difficulty, as Thomas say "...a 90-95% dodge chance". But in UV monsters has greatly increased accuracy, and only one type of fighting can negate this - shoot first and shoot fast.
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Visalos

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Re: Trait Build Orders (General)
« Reply #28 on: April 18, 2009, 16:10 »

Sounds like you have all the answers already.
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Toan

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Re: Trait Build Orders (General)
« Reply #29 on: April 18, 2009, 19:58 »

The numbers are only part of it. I'd honestly say not quite half. Knowing HOW to strafe is the greater part.

Well, how do you strafe? or, how do YOU strafe? I haven't seen anything about this in the rest of the forums and it only gets mentioned once or twice. Is it something to do with diagonals?
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