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Author Topic: Trait Build Orders (General)  (Read 17228 times)

Thomas

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Re: Trait Build Orders (General)
« Reply #30 on: April 18, 2009, 21:44 »

Strafing is mentioned briefly in the manual under "Getting Started". It's simply moving in a way that would theoretically dodge the shot if you were playing in realtime.
eg.
Code: [Select]
..........
h****.@...
.....**@*X

Moving from the lower @ to the higher @ gives you a strafe bonus to dodging.
The bonus is pretty big, especially when dodging "magical" projectiles like fireballs or acid-balls.
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Arch-Vile Chaos Major Thomas
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ParaSait

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Re: Trait Build Orders (General)
« Reply #31 on: April 19, 2009, 04:33 »

Really?? Heh, I didn't know that. Should try it sometime... It could spare me lots of frustrations =)
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Toan

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Re: Trait Build Orders (General)
« Reply #32 on: April 19, 2009, 20:52 »

Strafing is mentioned briefly in the manual under "Getting Started". It's simply moving in a way that would theoretically dodge the shot if you were playing in realtime.
eg.
Code: [Select]
..........
h****.@...
.....**@*X

Moving from the lower @ to the higher @ gives you a strafe bonus to dodging.
The bonus is pretty big, especially when dodging "magical" projectiles like fireballs or acid-balls.

Hmm, thanks, but another question, how do you use this "strafing" effectively? It's not like you can see the fire path of so many enemies and even so, wouldn't they be firing a different path each time? Please correct me if i'm wrong.
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rekenne

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Re: Trait Build Orders (General)
« Reply #33 on: April 19, 2009, 22:01 »

Well, they fire at a straight line to you. So, move not that straight direction towards them.
... Which brings up the question of how do you strafe against diagonal enemies?
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Thomas

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Re: Trait Build Orders (General)
« Reply #34 on: April 19, 2009, 23:24 »

Easy.

Code: [Select]
h...........
.*..........
..*.........
...*@.......
....@.......
.....X......

h...........
.*..........
..*.@.......
...*@.......
.....*......
......X.....

h*..........
..**@.......
....@*......
......**....
........**..
..........*X

h**.@.......
...*@*......
......***...
.........**X
............
............

Alternating between horizontal and vertical is too risky, in figures 2 and 4 it'd reult in you running in to the bullet anyway.

As for multiple enemies, it takes at the very least 4 enemies to give you 0 strafing options, and they'd need to be well spread out. This rarely happens unless you're playing on UV or N!.

Code: [Select]
...h..h..h...
....*.*.*....
.....***.....
h*****@*****X
.....***.....
....*.*.*....
...X..X..X...
« Last Edit: April 19, 2009, 23:28 by Thomas »
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Arch-Vile Chaos Major Thomas
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Visalos

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Re: Trait Build Orders (General)
« Reply #35 on: April 20, 2009, 15:19 »

The numbers are only part of it. I'd honestly say not quite half. Knowing HOW to strafe is the greater part.

Well, how do you strafe? or, how do YOU strafe? I haven't seen anything about this in the rest of the forums and it only gets mentioned once or twice. Is it something to do with diagonals?

Just find a dance partner one of these times when you can afford to dink around and take a few bullets. play cat and mouse with him for a while.
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Toan

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Re: Trait Build Orders (General)
« Reply #36 on: April 20, 2009, 19:30 »

Hmm, so...If a bullet would hit you, but you move in a direction not of it's fire path, ie. diagonal, then that's strafing?

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Thomas

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Re: Trait Build Orders (General)
« Reply #37 on: April 21, 2009, 07:54 »

Yup. I'm about to post a video in the videos thread right now showing a decent shotgun game. I die at level 18 to a bad terrain damage roll (And I suppose the arch vile I was hiding from helped too) but it's still reasonably good.
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Arch-Vile Chaos Major Thomas
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Toan

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Re: Trait Build Orders (General)
« Reply #38 on: April 21, 2009, 19:12 »

I just finished AoMr on HNTR, my second ever win, but getting to level 15 on AoB is harder...Should i just run past the levels or something? And is there a build for running past everything? HRx3, TAN?

EDIT:I've just gotten to level 17 AoB, HNTR
HR->HR->HR->TAN->TAN

but i would still like to know a running past stuff build, for things like AoRA
« Last Edit: April 21, 2009, 22:34 by Toan »
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Thomas

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Re: Trait Build Orders (General)
« Reply #39 on: April 22, 2009, 00:22 »

Yeah, just HR and TaN. If you're doing pacifist you'll also get enough traits for Ironman and Badass.
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Toan

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Re: Trait Build Orders (General)
« Reply #40 on: April 22, 2009, 02:26 »

hmm...what type of build would you use for AoI? Your standard weapons build (chaingun, anyone?) or one that captilizes on the health restrictions (Iro + Badass)?

EDIT: For anyone who wants to see how badly i play and even worse on AoI because i like my med-packs thankyouverymuch, there's a vid in the Chaosforge Dosrecorder Vids section.
« Last Edit: April 22, 2009, 05:49 by Toan »
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Elnar

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Re: Trait Build Orders (General)
« Reply #41 on: April 22, 2009, 11:40 »

For AoI and AoM - 2XCateye first, then standart build. Iro + Badass ... again, as I think, in UV difficulty killing enemies before they start shooting is best strategy.
« Last Edit: April 22, 2009, 11:43 by Elnar »
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Toan

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Re: Trait Build Orders (General)
« Reply #42 on: April 22, 2009, 19:50 »

For AoI and AoM - 2XCateye first, then standart build. Iro + Badass ... again, as I think, in UV difficulty killing enemies before they start shooting is best strategy.

Angel of Masochism or Marksmanship?

To get to Cateye (2), that's at least level 4....you get 2 vision and +4 accuracy, but at that level, you could have EE(2) and SOB(2), +2 damage for a chaingun boosts your average dmg from (1d5 = 3, 3x5 = 15 per volley) 15 to (1d7 = 4, 4x5 = 20) 20, a boost of 5 damage.

Correct me if i'm wrong, i just don't value Cateye that much. At least, not yet.
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rekenne

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Re: Trait Build Orders (General)
« Reply #43 on: April 22, 2009, 22:02 »

1) AoM = Masochism.

2) SoB is actually much better than you thought.
Kinda.
It doesn't change the damage dice, it adds a modifier to it, making it 1d5+SoB level.

3) The point of Cateye is killing things before they kill you. All the extra damage in the world doesn't help you if you die.
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Toan

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Re: Trait Build Orders (General)
« Reply #44 on: April 23, 2009, 00:24 »

1) AoM = Masochism.

2) SoB is actually much better than you thought.
Kinda.
It doesn't change the damage dice, it adds a modifier to it, making it 1d5+SoB level.

3) The point of Cateye is killing things before they kill you. All the extra damage in the world doesn't help you if you die.

Well, i'm not quite sure, i guess i'd have to play a game where i rush to CE first then get SOB or something. But, isn't INT (3) better? Sure, you don't know what monsters are there, but who cares?

That aside, so SOB (3) means from 1d5x5 = 3x5 = 15
it becomes (1d5+3) x 5? so... (3+3) x 5 = 30

Am i right?
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