DRL > Discussion
Trait Build Orders (General)
Thomas:
Strafing is mentioned briefly in the manual under "Getting Started". It's simply moving in a way that would theoretically dodge the shot if you were playing in realtime.
eg.
--- Code: ---..........
h****.@...
.....**@*X
--- End code ---
Moving from the lower @ to the higher @ gives you a strafe bonus to dodging.
The bonus is pretty big, especially when dodging "magical" projectiles like fireballs or acid-balls.
ParaSait:
Really?? Heh, I didn't know that. Should try it sometime... It could spare me lots of frustrations =)
Toan:
--- Quote from: Thomas on April 18, 2009, 21:44 ---Strafing is mentioned briefly in the manual under "Getting Started". It's simply moving in a way that would theoretically dodge the shot if you were playing in realtime.
eg.
--- Code: ---..........
h****.@...
.....**@*X
--- End code ---
Moving from the lower @ to the higher @ gives you a strafe bonus to dodging.
The bonus is pretty big, especially when dodging "magical" projectiles like fireballs or acid-balls.
--- End quote ---
Hmm, thanks, but another question, how do you use this "strafing" effectively? It's not like you can see the fire path of so many enemies and even so, wouldn't they be firing a different path each time? Please correct me if i'm wrong.
rekenne:
Well, they fire at a straight line to you. So, move not that straight direction towards them.
... Which brings up the question of how do you strafe against diagonal enemies?
Thomas:
Easy.
--- Code: ---h...........
.*..........
..*.........
...*@.......
....@.......
.....X......
h...........
.*..........
..*.@.......
...*@.......
.....*......
......X.....
h*..........
..**@.......
....@*......
......**....
........**..
..........*X
h**.@.......
...*@*......
......***...
.........**X
............
............
--- End code ---
Alternating between horizontal and vertical is too risky, in figures 2 and 4 it'd reult in you running in to the bullet anyway.
As for multiple enemies, it takes at the very least 4 enemies to give you 0 strafing options, and they'd need to be well spread out. This rarely happens unless you're playing on UV or N!.
--- Code: ---...h..h..h...
....*.*.*....
.....***.....
h*****@*****X
.....***.....
....*.*.*....
...X..X..X...
--- End code ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version