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Author Topic: Trait Build Orders (General)  (Read 17322 times)

Toan

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Trait Build Orders (General)
« on: March 19, 2009, 02:19 »

Hey guys, i like doomrl but i usually don't get past lvl 15 and my best is lvl 17 on AoMr. Go figure. Anyways, i need to win the game to unlock the next rank, but i keep dying, not too sure why, besides that:

1.The Wall can kill you if you aren't prepared for lotsa Hell Barons and Knights
2.Guys with plasma rifles are a pain to kill.

I think it may be something to do with my Trait order, but i'm not quite sure. Can you guys please post some general build orders for ITYTD normal game? I don't really care if it leans to one particular weapon over another, but i want a general idea of what you guys get.

Thanks in advance
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Melon

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Re: Trait Build Orders (General)
« Reply #1 on: March 19, 2009, 02:31 »

My trait order (I am a chaingun player)

EE->SoB->SoB->Sob->EE->CE->CE
After that it doesn't seem to matter, but I choose TaN or Ironman.
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Toan

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Re: Trait Build Orders (General)
« Reply #2 on: March 19, 2009, 02:38 »

My trait order (I am a chaingun player)

EE->SoB->SoB->Sob->EE->CE->CE
After that it doesn't seem to matter, but I choose TaN or Ironman.

The 3 traits i seem to use the least are HR, TAN and Ironman. Are they as useful as they're advertised or what? I guess i'm more of an offensive player. Also, what about Int? And maybe triggerhappy? And when is whizkid ever useful besides when you get that advanced BFG or something as uber as that.
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skarczew

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Re: Trait Build Orders (General)
« Reply #3 on: March 19, 2009, 02:52 »

For AoMr:

SoG->SoG->DG->EE->EE->CE->SoG->CE-> and SoB/TaN/HR (depends on situation) after it.
If you play on ITYTD You may get rid of EE*2 & CE*2 and replace it with Intuition*3.
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Toan

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Re: Trait Build Orders (General)
« Reply #4 on: March 19, 2009, 02:56 »

For AoMr:

SoG->SoG->DG->EE->EE->CE->SoG->CE-> and SoB/TaN/HR (depends on situation) after it.
If you play on ITYTD You may get rid of EE*2 & CE*2 and replace it with Intuition*3.

Is CE better that or equal to or lesser than Int? Int takes more levels to be effective (3 for monsters but 1 is enough for knowing if it's good/bad) than CE (1 already give you a massive advantage, right?) but i don't quite see the utility, especially against those annoying Cacodemons.
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raekuul

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Re: Trait Build Orders (General)
« Reply #5 on: March 19, 2009, 05:33 »

In AoMr?

SoG > SoG > DG > SoG > EE > EE > CE > CE > SoB > SoB > SoB > TaN > TaN > TaN > Fin > Fin > WK > WK > Juggler

if you can manage to get all 19 Character levels.

CE takes preference over Int in AoMr due to sniping.
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Melon

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Re: Trait Build Orders (General)
« Reply #6 on: March 19, 2009, 07:47 »

My trait order (I am a chaingun player)

EE->SoB->SoB->Sob->EE->CE->CE
After that it doesn't seem to matter, but I choose TaN or Ironman.
Sorry, I thought you ment "clean" I'm too young to die.
If it's angel of makrsmanship, I get the traits in the same order as player above.
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skarczew

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Re: Trait Build Orders (General)
« Reply #7 on: March 19, 2009, 09:46 »

Quote
Is CE better that or equal to or lesser than Int? Int takes more levels to be effective (3 for monsters but 1 is enough for knowing if it's good/bad) than CE (1 already give you a massive advantage, right?) but i don't quite see the utility, especially against those annoying Cacodemons.
But you need EE*2 in order to open CE. And on easier difficulty levels the accuracy (aka EE) is not that much needed as compared to UV, for example. Plus you will always know what do the levers do, which would increase your survivability - and this will help you finish the game.

I often take EE*2 and CE before last SoG because the accuracy on HMP & UV is horrible (especially for targets on the edge or outside Field of View).
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raekuul

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Re: Trait Build Orders (General)
« Reply #8 on: March 19, 2009, 14:45 »

Quote
Is CE better that or equal to or lesser than Int? Int takes more levels to be effective (3 for monsters but 1 is enough for knowing if it's good/bad) than CE (1 already give you a massive advantage, right?) but i don't quite see the utility, especially against those annoying Cacodemons.
But you need EE*2 in order to open CE. And on easier difficulty levels the accuracy (aka EE) is not that much needed as compared to UV, for example. Plus you will always know what do the levers do, which would increase your survivability - and this will help you finish the game.

I often take EE*2 and CE before last SoG because the accuracy on HMP & UV is horrible (especially for targets on the edge or outside Field of View).
Eagle Eye doesn't do the levers, that's intuition.
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tehtmi

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Re: Trait Build Orders (General)
« Reply #9 on: March 19, 2009, 16:38 »

Well, back when I was trying to get my first win, the game was a lot different, so looking at my old mortems didn't turn out to be useful, but I would suggest maybe looking at builds of wins in the mortem subforum.  In general, I would say starting out with EE -> SoB -> SoB -> SoB is a good start. When I play on harder modes, I go for ironman and TaN after that to help keep me alive, but on ITYTD, I would suggest going for Intuition.  Also, on ITYTD, you could might not need as much SoB early on.  For example, I would say the third level of SoB isn't really needed until you encounter Barons.  Early intuition can help you level up more... monster spawning levels are a good way to get extra experience -- before you get too deep.  At a certain point they become extremely dangerous.
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skarczew

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Re: Trait Build Orders (General)
« Reply #10 on: March 20, 2009, 01:51 »

Eagle Eye doesn't do the levers, that's intuition.
I have never said it does. Read carefully ;) .
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Melon

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Re: Trait Build Orders (General)
« Reply #11 on: March 20, 2009, 02:59 »

In AoMr?

SoG > SoG > DG > SoG > EE > EE > CE > CE > SoB > SoB > SoB > TaN > TaN > TaN > Fin > Fin > WK > WK > Juggler

if you can manage to get all 19 Character levels.

CE takes preference over Int in AoMr due to sniping.
Juggler? What for?
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Toan

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Re: Trait Build Orders (General)
« Reply #12 on: March 20, 2009, 03:20 »

In AoMr?

SoG > SoG > DG > SoG > EE > EE > CE > CE > SoB > SoB > SoB > TaN > TaN > TaN > Fin > Fin > WK > WK > Juggler

if you can manage to get all 19 Character levels.

CE takes preference over Int in AoMr due to sniping.
Juggler? What for?

whizkid? mods are nice and all, but are they really neccessary? same with TAN. hmmm, i don't mind the whizkid so much as juggler....it's not like you'd have a 2 uniques or something, and even if you did, dualgunner means you never have to switch, unless you have like a Trigun and a Berretta
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skarczew

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Re: Trait Build Orders (General)
« Reply #13 on: March 20, 2009, 05:42 »

TaN increases survivability, so it is useful.
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raekuul

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Re: Trait Build Orders (General)
« Reply #14 on: March 20, 2009, 16:49 »

Everything after finesse is filler. It's highly unlikely that you'll be reaching CL 17 in an AoMr game.
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