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Thinking out loud

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lyconaut:
So, i've played DoomRL for a while now. Have something like 30 deaths.
In the normal game I've gotten to lvl 12. What is completely strange is that in AoMr I managed (on the first try) to get up to lvl 14 (banging my head on the wall that i couldn't make it up to 15 to get the Corporal requisite). Is AoMr actually easier with that beautiful adv pistol? At least on earlier levels?
I only play on HMP, don't ask why. I see no point in playing easier diff. Which is kind of annoying. HMP won't let me play (i am not that good yet) and my stupid conscience won't let me play any easier than that.
One last point. I heeded the Wiki's advice not to be spoiled, so i only read Unique entries after i have collected them (so far: Blaster, Butcher's Cleaver of course, Assault Shotgun, Phaseshift Armor and Gothic Boots) and the special stages only after i go into them (more risk, but boy, what fun). So i was granted two excellent gaming moments. AoMr, lvl 13 i hear quite close to me a new sound. I was actually very-very afraid for the life of my little @, before i realized this is a game. It was a Mancubus, i think. Second, i had gotten to the Wall. Materialize. Quiet. Move a couple of spaces. Nothing. Everything is quiet. You know the feeling if you have gotten to the Wall without reading up on it. Start blasting at the Wall. Won't spoil it for the people who haven't been there, but when i finally blasted through i stared at my screen for a long time before i made my next move :)
All in all an excellent game. Waiting for the new release so that i can really go to town with the player file and the unique list and everything else that KK is planning. Keep running.

Toan:

--- Quote from: lyconaut on March 19, 2009, 03:32 ---So, i've played DoomRL for a while now. Have something like 30 deaths.
In the normal game I've gotten to lvl 12. What is completely strange is that in AoMr I managed (on the first try) to get up to lvl 14 (banging my head on the wall that i couldn't make it up to 15 to get the Corporal requisite). Is AoMr actually easier with that beautiful adv pistol? At least on earlier levels?
I only play on HMP, don't ask why. I see no point in playing easier diff. Which is kind of annoying. HMP won't let me play (i am not that good yet) and my stupid conscience won't let me play any easier than that.
One last point. I heeded the Wiki's advice not to be spoiled, so i only read Unique entries after i have collected them (so far: Blaster, Butcher's Cleaver of course, Assault Shotgun, Phaseshift Armor and Gothic Boots) and the special stages only after i go into them (more risk, but boy, what fun). So i was granted two excellent gaming moments. AoMr, lvl 13 i hear quite close to me a new sound. I was actually very-very afraid for the life of my little @, before i realized this is a game. It was a Mancubus, i think. Second, i had gotten to the Wall. Materialize. Quiet. Move a couple of spaces. Nothing. Everything is quiet. You know the feeling if you have gotten to the Wall without reading up on it. Start blasting at the Wall. Won't spoil it for the people who haven't been there, but when i finally blasted through i stared at my screen for a long time before i made my next move :)
All in all an excellent game. Waiting for the new release so that i can really go to town with the player file and the unique list and everything else that KK is planning. Keep running.

--- End quote ---

Hmm, i haven't gotten gothic boots yet, are they good? Getting to level 15 is pretty easy in AoMr, but considering i only play on the lowest possible difficulty.....;) But i do believe that AoMr is easier to get down levels than a normal game, why, i can't tell. Maybe a little CE or Int may help with survival. Good luck.

lyconaut:
Hi, thanks for your suggestions, I used to take intuition but since i play chaingun i dropped it for SoB. Intuition is only good at 3rd level. The rest i could really do without. Gothic Boots were slow. Never use them.
On the other hand i have found no use in strafing against imps. Is there a reason for that? Cacs may miss from time to time, but darn imps find the sweet spot about 80% of the time. No, i don't get HR, but i do know how to run :)

raekuul:
Imps his the sweet spot 80% of the time because their shots are (a) small and (2) easier to aim. Best way to avoid their fireballs is to get them in melee range. Of course, that doesn't work if there's more than 2 of them...

Intuition is most useful at level 3, yes, but level 2 int has the added perk of saying exactly what a lever does.

Unless you're finding a metric shitload of mods in the early levels, the advanced pistol is exactly the same as a regular pistol.

I think that part of the reason that AoMr is easier in the early game is the fact that Pistols have the highest base accuracy, and you're going to be taking SoG - for speed bonus and damage bonus.

Hmm, now I want to cheat up a SoG(3), DG, SoB(3), Finesse(2) character and see how far he gets...

Toan:
Imps, eh? they aren't too hard to take down in AoMr, it's when you get to AoB.......does anyone here EVER use whizkid? i mean, it seems nice, but 16 mods is a bit much.....

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