DRL > Requests For Features

Green? GREEN?!

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Blade:

--- Quote from: Mrazerty on March 31, 2009, 12:59 ---If you play on Vista then you can't go fullscreen and when you play windowed it's a *pain* to see the difference between Pistol and Double shotty, and Pistol and Shotgun. That should change actually.

--- End quote ---

Offtopic: by the way: is there are ANY way to emulate fullscreen console under Vista? Or at least console with so large fonts that it will take almost the whole screen?

tehtmi:
I think the current color is okay because it stands out, and the other colors the remaining colors that aren't already used for some kind of weapon or armor or still pretty wacky.

If it had to change, I would vote for yellow.  Yellow is kinda overloaded as it stands, but that also means it immediately jumps out at me when I'm playing... yellow things are all really good, and I'm going to look at all of them anyway.

To facilitate further discussion, here are the only colors used in DoomRL currently.
I'm not sure if there are any more that could be added.

Colors that are already used for armor/boots/weapons:
light gray (silver) used for pistol, steel boots
gray (dark gray) used for shotgun
blue (light blue) used for combat shotgun
white used for double shotgun
red (dark red, maroon) used for chaingun, red armor
brown (olive) used for rocket launcher
teal used for plasma rifle
purple used for bfg
yellow used for advanced weapons, upgraded weapons, "artifacts"
green (dark green) used for green armor, protective boots
navy (dark blue) used for blue armor, plasteel boots
light green (lime) currently used for unique stuff

Unused colors:
cyan (aqua) (same color as magazine mod)
magenta (fuchsia) (same color as accuracy mod)
light red (same color as small med-pack)
black (used for...background)

The colors appear a little different on the board than in game, so I included other items of the same color so you know what the color looks like in game.

Kornel Kisielewicz:
That makes me think, that mods shouldn't have different colors per mod, but per type ( armor, boots, weapon ).

ParaSait:

--- Quote from: Blade on March 31, 2009, 13:51 ---
--- Quote from: Mrazerty on March 31, 2009, 12:59 ---If you play on Vista then you can't go fullscreen and when you play windowed it's a *pain* to see the difference between Pistol and Double shotty, and Pistol and Shotgun. That should change actually.

--- End quote ---

Offtopic: by the way: is there are ANY way to emulate fullscreen console under Vista? Or at least console with so large fonts that it will take almost the whole screen?

--- End quote ---
Sure you can make the fonts bigger when you right click your console app in the taskbar and than Properties (Tho that won't solve the color problem), but you want it entirely fullscreen then I'd use Dosbox or Virtualbox (For DoomRL, I suggest Virtualbox as it's actually a modern game; Tho if you want to use virtualbox you do need an XP installation CD or ISO)

ParaSait:

--- Quote from: Kornel Kisielewicz on March 31, 2009, 16:07 ---That makes me think, that mods shouldn't have different colors per mod, but per type ( armor, boots, weapon ).

--- End quote ---
Nahh... I'm used to the mod colors now, personally I don't think that should be changed. Of course with my Vista it is hardder to see whether it's light or dark (so weapon mod or armor/boots mod) but that is not really a problem... I'm used to the shotgun problem anyway and I got the reflex to always use the look command when I don't see whether it's one thing or another.

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