DRL > Requests For Features
Things break too easily
Potman:
"Hi, I'm Dragonslayer, the ancient, all-powerful, mighty demon killing sword!"
"Hi, I'm red armor, and I can soak up massive amounts of damage when worn by the player! Unfortunately, right now I'm laying on the ground."
"Hi, I'm Megasphere, huge amounts of magical power compressed into tiny space!"
"Hi, I'm a single stupid imp. Here's my little fireball that barely scratches the enemy."
*Puff*
"AUGH! I'M SPLIT IN TWO! I'M DYING!"
"GYAAH, WHY COULDN'T THE PLAYER HAVE PICKED ME UP IN TIME?!"
"I DIDN'T EVEN GET A BADASS EXPLOSION!"
See the point?
Potman:
Hey, sweet! I just found a Dragonslayer! And I'm pretty sure I know how to pick it up this time! Now I just have to-
*Puff*
Excuse me, while I go somewhere to vent up the emotions stirring inside me.
ParaSait:
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
raekuul:
unless there's already an Item HP value somewhere in memory, it'd need considerable recoding.
Captain Trek:
--- Quote ---Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
--- End quote ---
You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
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