DRL > Requests For Features
Things break too easily
Potman:
--- Quote from: Melon on April 08, 2009, 15:40 ---So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:
--- End quote ---
Nothing, because our backpack is imprevious to all damage.
Melon:
--- Quote from: Potman on April 09, 2009, 03:43 ---
--- Quote from: Melon on April 08, 2009, 15:40 ---So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:
--- End quote ---
Nothing, because our backpack is imprevious to all damage.
--- End quote ---
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:
Potman:
--- Quote from: Melon on April 09, 2009, 05:27 ---How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:
--- End quote ---
What an ironic thing to say in this thread.
Vestin:
Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.
Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)
But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...
Melon:
--- Quote from: Potman on April 09, 2009, 07:22 ---
--- Quote from: Melon on April 09, 2009, 05:27 ---How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:
--- End quote ---
What an ironic thing to say in this thread.
--- End quote ---
I would love to see rockets flying out off the BackPack! when it gets caught in BFG or rocket blast [;
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