Chaosforge Forum

  • April 19, 2024, 16:37
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2  All

Author Topic: Things break too easily  (Read 8051 times)

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Things break too easily
« on: March 31, 2009, 07:28 »

"Hi, I'm Dragonslayer, the ancient, all-powerful, mighty demon killing sword!"

"Hi, I'm red armor, and I can soak up massive amounts of damage when worn by the player! Unfortunately, right now I'm laying on the ground."

"Hi, I'm Megasphere, huge amounts of magical power compressed into tiny space!"

"Hi, I'm a single stupid imp. Here's my little fireball that barely scratches the enemy."

*Puff*

"AUGH! I'M SPLIT IN TWO! I'M DYING!"

"GYAAH, WHY COULDN'T THE PLAYER HAVE PICKED ME UP IN TIME?!"

"I DIDN'T EVEN GET A BADASS EXPLOSION!"

See the point?
« Last Edit: March 31, 2009, 07:43 by Potman »
Logged

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: Things break too easily
« Reply #1 on: March 31, 2009, 08:43 »

Hey, sweet! I just found a Dragonslayer! And I'm pretty sure I know how to pick it up this time! Now I just have to-

*Puff*



Excuse me, while I go somewhere to vent up the emotions stirring inside me.
« Last Edit: March 31, 2009, 08:46 by Potman »
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Things break too easily
« Reply #2 on: March 31, 2009, 10:04 »

Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Things break too easily
« Reply #3 on: March 31, 2009, 10:22 »

unless there's already an Item HP value somewhere in memory, it'd need considerable recoding.
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Captain Trek

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 137
    • View Profile
Re: Things break too easily
« Reply #4 on: April 04, 2009, 04:21 »

Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Things break too easily
« Reply #5 on: April 04, 2009, 06:24 »

Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

metroidRL

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 148
  • Arch-vile major general
    • View Profile
Re: Things break too easily
« Reply #6 on: April 06, 2009, 10:04 »

Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.

yeah is frustrating see a red armor (yahooo) on level 7 and a stupid cacodemon hit the armor (wtf)
Logged
[24]    [20]   [15]  [07]       [03]
Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

Jarkko

  • Sergeant
  • *
  • Offline Offline
  • Posts: 84
  • P4P GOAT
    • View Profile
Re: Things break too easily
« Reply #7 on: April 07, 2009, 15:07 »

In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
« Last Edit: April 07, 2009, 15:10 by Jarkko »
Logged

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: Things break too easily
« Reply #8 on: April 08, 2009, 12:37 »

In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
I second that. There's never a reason NOT to have more explosions if you can ;).
I also think that they should differ in regard to what's been blown up.
Here's my list of ideas for ammo explosion types:
10mm - sends bullets flying in all directions
shells - powerful explosion with a very small radius
rockets - powerful explosion, the less damaging, the further from ground zero you are
cells - mixed explosion. A few cells scatter in all directions, while the rest reaches a critical mass and creates a BFG-like explosion

This poses threats to us, offers us chances and allows some strategic decisions (quasi-remote controled detonators)...
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Things break too easily
« Reply #9 on: April 08, 2009, 15:40 »

In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.

So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: Things break too easily
« Reply #10 on: April 09, 2009, 03:43 »

So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:

Nothing, because our backpack is imprevious to all damage.
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Things break too easily
« Reply #11 on: April 09, 2009, 05:27 »

So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:

Nothing, because our backpack is imprevious to all damage.
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: Things break too easily
« Reply #12 on: April 09, 2009, 07:22 »

How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:

What an ironic thing to say in this thread.
Logged

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: Things break too easily
« Reply #13 on: April 09, 2009, 08:14 »

Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.

Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)

But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...
« Last Edit: April 09, 2009, 08:20 by Vestin »
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Things break too easily
« Reply #14 on: April 09, 2009, 10:50 »

How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:

What an ironic thing to say in this thread.

I would love to see rockets flying out off the BackPack! when it gets caught in BFG or rocket blast [;
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!
Pages: [1] 2  All