General > Discussion
Donation driven development
Kornel Kisielewicz:
As many of you know, I'm working on a full-time job currently, while also running lectures on the University being a PhD student. That leaves pretty little time for any hobbyist activities. Recently though I had a change of heart as for the way my life should look like. Mainly I understood, that I won't be able to pull off my PhD if I maintain a full-time job. I started to pursue alternative options. While I do have some things that I could make a living at while not doing it full time, this is probably not enough.
As many of you probably know Dwarf Fortress (a great "roguelike" indeed!) is totaly donation driven -- up to the point that Tarn ( the author ) uses donations as his only source of income. True, the difference here is the popularity of DF and it's sheer scale of immersiveness, yet I started to wonder if I could at least mimic such a model under a much smaller scale. A fraction of compared income for, let's say, 2 days of ChaosForge roguelike dedicated full-time development.
However, I have no clue how to pull such a thing off, and I'm sure that I wouldn't be able to do it without the support (in terms of help, not money) of the community. Any suggestions, opinions (also against), or proposals for making it work are at the price of gold for me now.
The future of ChaosForge is in your hands now!
P.S. Also, I'd really want to use this occasion to thank again Zaimoni for being the most dedicated ChaosForge supporter -- you make me ashamed that I don't spend more time on the projects...
Melon:
Dwarf Fortress hasn't been updated for nearly a year now [;
Have you though about becoming a team leader and ordering other people to write some parts of the codes/functions/script?
This way you manage the project from the top, while others write.
And as for donation driving, do you know the lifestyle of the Dwarf Fortress? Does he have a child/wife/debts/car or any other things? Surely, if you live by yourself, 3000 zlotych would be surely enough. That's 1000$? You would need 250 people paying you 4$ a month. Well, right now, I am unemployed, when I get a job I will surely donate DoomRL. But still you would need 249 more people. And only if we are counting you [;
P.S. It is just my... eeee, rant? That's all...
Kornel Kisielewicz:
--- Quote from: Melon on April 07, 2009, 04:50 ---Dwarf Fortress hasn't been updated for nearly a year now [;
--- End quote ---
However, the dev speed is scary : http://www.bay12games.com/dwarves/dev_now.html
--- Quote from: Melon on April 07, 2009, 04:50 ---Have you though about becoming a team leader and ordering other people to write some parts of the codes/functions/script?
This way you manage the project from the top, while others write.
--- End quote ---
Why not -- however find me people willing to work for free ;).
--- Quote from: Melon on April 07, 2009, 04:50 ---And as for donation driving, do you know the lifestyle of the Dwarf Fortress? Does he have a child/wife/debts/car or any other things? Surely, if you live by yourself, 3000 zlotych would be surely enough. That's 1000$? You would need 250 people paying you 4$ a month. Well, right now, I am unemployed, when I get a job I will surely donate DoomRL. But still you would need 249 more people. And only if we are counting you [;
--- End quote ---
I'd rather count it 50 people paying 10$ on average. Dwarf Fortress gets 1500$-5000$/mo range. I also have other sources of income (PhD stipend, and probably'd need a part-time job). 2-3 days of dedicated CF work for 500$/mo avg would save my ass here... and make everyone happy O.o.
raekuul:
--- Quote from: Kornel Kisielewicz on April 07, 2009, 05:24 ---
--- Quote from: Melon on April 07, 2009, 04:50 ---Have you though about becoming a team leader and ordering other people to write some parts of the codes/functions/script?
This way you manage the project from the top, while others write.
--- End quote ---
Why not -- however find me people willing to work for free ;).
--- End quote ---
What's DoomRL written in?
Kornel Kisielewicz:
--- Quote from: raekuul on April 07, 2009, 06:52 ---What's DoomRL written in?
--- End quote ---
FreePascal unfortunately. DoomRL II if ever written, would be written in C++.
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