DRL > Requests For Features

Running

<< < (2/2)

Visalos:

--- Quote from: Kornel Kisielewicz on April 12, 2009, 03:42 ---This is also a very conscious design decision -- as with HP regeneration this was thrown out to avoid any lulls in time passage -- DoomRL is supposed to be dynamic, there shouldn't be any moment where the player walks in circles or waits for some kind of regeneration.

--- End quote ---

And very well implemented.

Visalos:

--- Quote from: Captain Trek on April 17, 2009, 02:42 ---...Which hangs a rather large question mark over the existance of the two nuclear unqiues and Malek's Armour...

--- End quote ---

Running in place or in circles is inefficient management of time, which would be bad enough even if it weren't a habit that will get you killed on N!
I won't even get into my prejudices concerning the practice in other RLs...

Navigation

[0] Message Index

[*] Previous page

Go to full version