Hello
My name is Martin and I'm a 27 year old game developer.
I'm interested in the position as a UI artist. I would love to design and create the UI for Doom RL - and wouldn't mind doing some other 2D work as well (tiles or whatever).
I'm a professional who have studied 3D art/game development and worked with several game projects - both educational ones, mods and more professional ones... even developed a AAA-title when I worked at Avalanche Studios (makers of Just Cause).
Currently I'm working full-time as a graphic artist for Polarbit - a developer of mobile games and middle-ware - so I think that this project would be very suitable for me... for several reasons:
-My strengths are texturing, 2D and graphical design.
-I have a good understanding of game development and seeing things from both the developer's and player's view.
-I've been looking to work for a mod team, or found my own one, but been kept back by my full time job. A light project such as this one would be perfect.
-I'm interested in getting more practical experience with 2D-art.
-I'm a genuine fan of retro games (I played Doom, Quake and all the classics back in the 90's!) so finding this game via moddb.com was quite a treat.
-I'm a real photoshop guru.
-I'm used to working against deadlines, using sub-version software such as SVN, working according to scrum and so on...
Last but not least, my portfolio:
www.martin.dahlin.netIt's a bit out-dated (haven't really uploaded anything new for a couple of months now) but it shows a bit of what I'm capable of.
CV, contact details, education, etc is all there at the site.
Let me know what you think. Thanks
/Martin