General > Discussion
Help Wanted!
Kornel Kisielewicz:
Things are a little hectic right now, but yes, that would be very welcome!
RylandAlmanza:
Hi. I've just started playing DoomRL, and am looking for a way to help out. For the time being, I will be figuring out how to mod DoomRL, and after this posting a new modding tutorial on the wiki. I'd appreciate it if you would consider me for the following positions, as I have all the skills needed:
Web Administrator
Web Programmer
FreePascal-aware Linux Programmer
C++ Programmer
C++ Linux Programmer
Thanks!
Nightshade:
Hello
My name is Martin and I'm a 27 year old game developer.
I'm interested in the position as a UI artist. I would love to design and create the UI for Doom RL - and wouldn't mind doing some other 2D work as well (tiles or whatever).
I'm a professional who have studied 3D art/game development and worked with several game projects - both educational ones, mods and more professional ones... even developed a AAA-title when I worked at Avalanche Studios (makers of Just Cause).
Currently I'm working full-time as a graphic artist for Polarbit - a developer of mobile games and middle-ware - so I think that this project would be very suitable for me... for several reasons:
-My strengths are texturing, 2D and graphical design.
-I have a good understanding of game development and seeing things from both the developer's and player's view.
-I've been looking to work for a mod team, or found my own one, but been kept back by my full time job. A light project such as this one would be perfect.
-I'm interested in getting more practical experience with 2D-art.
-I'm a genuine fan of retro games (I played Doom, Quake and all the classics back in the 90's!) so finding this game via moddb.com was quite a treat.
-I'm a real photoshop guru.
-I'm used to working against deadlines, using sub-version software such as SVN, working according to scrum and so on...
Last but not least, my portfolio:
www.martin.dahlin.net
It's a bit out-dated (haven't really uploaded anything new for a couple of months now) but it shows a bit of what I'm capable of.
CV, contact details, education, etc is all there at the site.
Let me know what you think. Thanks
/Martin
RylandAlmanza:
--- Quote from: RylandAlmanza on March 14, 2012, 22:14 ---Hi. I've just started playing DoomRL, and am looking for a way to help out. For the time being, I will be figuring out how to mod DoomRL, and after this posting a new modding tutorial on the wiki. I'd appreciate it if you would consider me for the following positions, as I have all the skills needed:
Web Administrator
Web Programmer
FreePascal-aware Linux Programmer
C++ Programmer
C++ Linux Programmer
Thanks!
--- End quote ---
Now that I have more time, I'll expand upon this post.
Web Administrator:
I have great knowledge of Linux, PHP, and Ruby, and have been the system/web administrator of several projects (Some mine, others for other people.) I would do just fine with all the responsibilities and example tasks you listed.
Web Programmer:
I also have great knowledge of PHP, Python, and MySQL. I'd really have a lot of fun writing the scoreboard and player database (I love writing file parsers!) if you will let me!
FreePascal-Aware Linux Programmer:
Linux and me are best friends! I understand proper Linux application behaviour/packaging, and have a basic knowledge of FreePascal (Not enough to be a full FreePascal programmer, though.)
C++ (Linux) Programmer:
I have plenty of C++ skills, and have worked with Boost (Though not extensively.) To be honest, I've never played with STL (Unless you meant SDL, in which case I have plenty of experience.) As mentioned a couple times already, I'm very familiar with linux, and I'd love to work on the Neko library!
Sambojin:
I'd be happy to pitch in for graphics work, both web and in-game tiles. For what it's worth, I used to do a bit of programming in TP years ago, so while I'm not putting my hand up for programming work, I've got a pretty thorough knowledge of what does and doesn't work from a graphics->programming standpoint, especially on "older" style graphics. The things you can do with some colour cycling and programmer-reserved colours in a palette is amazing. Graphics and programming should always work hand in hand. Tiles ain't just pretty ascii replacements when done correctly.
So, yep. I'll be happy to pitch in with both tiles and web graphics for all current Chaosforge products and the NewIPRL that may be looming.
I can also do a bit of muso work if necessary. Pretty basic stuff, but sound is sound. Actually, my music is more-so nicely repetitive sound than actual music, but I'd be happy to help out if needed.
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