DRL > Requests For Features

Trait Requests!

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Blade:

--- Quote from: babul on May 27, 2009, 16:38 ---Nuclear Boy

"I'm sick of this hell"

You are so sick of this hell, that you'd rather shit thermo-nuclear bomb than mess with this f****** monsters.. oh wait, WHAT'S THIS? Yeah, you can shit thermie, but beware! This is so much strain on your body, that your HP will be instantly decreased to 20 % and bomb isn't small so it will take you 10 seconds to do it, and it kinda smells so you will activate it with your foot, you don't wanna take nasty things to your inventory do you?

Req: Though as Nails (3)

--- End quote ---

I'm an idiot, kill me somebody! I'm an idiot, kill me somebody!

Kg:
Idiot

I'm an idiot, kill me somebody! I'm an idiot, kill me somebody!

After endless war with hellish monsters your became idiot. Nothing good you would say but are you sure? With this trait you move 30% slower and your accuracy is decreased by 4 points, but you're so pitful idiot that even monsters from hell pity you and are not attacking unless you attack them (or are ignoring you for 3 turns when they see you and after 3 turns they attack).

I know, stupid ideas but let's not be so serious about that... but ok I'll stop :)
Spoiler (click to show/hide)But yeah, I'm pretty much proud of Nuclear Boy and I expect it to be included in new DoomRL release :) :) :) :) :)

Frankosity:
'Brawler (3)

"Float like a butterfly, sting like a bee!"

You've been in more than your fair share of fistfights. For every level of this trait you gain a +15% bonus to dodge in melee combat, as well as a +2 bonus to-hit with a melee weapon.'

This trait could potentially be combined with Brute to give a general melee specialisation trait, like Son of a Gun is with pistols.

Kg:
I have idea for expansion of Whizzkid trait. So it would be Whizzkid (3) - you gain ability of 1 extra mod per normal weapon and from now on you can remove mods from items and apply them to other! Lets say in inventory you'll select weapon and press 'l' or 'u' and then you will eject all mods.
Spoiler (click to show/hide)You like it, don't you? :P

Melon:

--- Quote from: Kg on June 03, 2009, 01:53 ---I have idea for expansion of Whizzkid trait. So it would be Whizzkid (3) - you gain ability of 1 extra mod per normal weapon and from now on you can remove mods from items and apply them to other! Lets say in inventory you'll select weapon and press 'l' or 'u' and then you will eject all mods.
Spoiler (click to show/hide)You like it, don't you? :P
--- End quote ---
To uber. You will be able to stack mods in other weapons, and later use them in the weapon of your choice. SOund reasonable, that you can take out the mods, but this would really make you marine a really, really great ass-kicker.

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