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Author Topic: Trait Requests!  (Read 18357 times)

Kg

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Re: Trait Requests!
« Reply #15 on: June 03, 2009, 13:50 »

But it's a whole one point in whizzkid, could be spent on sth else.. but if that's your opinion, maybe marine should be able to recover only 2 or 3 mods of his choice? So when you have 8 mods, you can only retrieve 2. And also all other mods that was in the weapon during this action would be destroyed.
« Last Edit: June 03, 2009, 13:52 by Kg »
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Dervis

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Re: Trait Requests!
« Reply #16 on: June 03, 2009, 14:08 »

Stubborn as a mule

No obstacle will keep you from getting the hell out of here. When other people give up, you just keep going even against impossible odds.
This trait allows you to Run twice as long before getting tired. Also Berserk and Invulnerability powerups last twice as long.
Requires ironman 2
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Kg

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Re: Trait Requests!
« Reply #17 on: June 03, 2009, 15:20 »

Stubborn as a mule

No obstacle will keep you from getting the hell out of here. When other people give up, you just keep going even against impossible odds.
This trait allows you to Run twice as long before getting tired. Also Berserk and Invulnerability powerups last twice as long.
Requires ironman 2
Seconded, this could be very useful.
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Kornel Kisielewicz

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Re: Trait Requests!
« Reply #18 on: June 03, 2009, 15:46 »

Now this is one reasonable Trait suggestion O.o
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metroidRL

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Re: Trait Requests!
« Reply #19 on: June 03, 2009, 21:04 »

Stubborn as a mule

No obstacle will keep you from getting the hell out of here. When other people give up, you just keep going even against impossible odds.
This trait allows you to Run twice as long before getting tired. Also Berserk and Invulnerability powerups last twice as long.
Requires ironman 2
Seconded, this could be very useful.

seconded too this would be usesful in Ao100,AoMs and AoB games mode
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Mr_Dead

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Re: Trait Requests!
« Reply #20 on: June 04, 2009, 22:46 »

Reasonable yes, but it could cause Nightmare to become very easy with the Ber/Inv already lasting twice as long there.
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Kg

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Re: Trait Requests!
« Reply #21 on: June 05, 2009, 03:46 »

So maybe we should disable this trait in Nightmare, or disable 2x time in Nightmare :}
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Dervis

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Re: Trait Requests!
« Reply #22 on: June 05, 2009, 07:08 »

Just make it a +50% in Nightmare, even makes it easier to code.
Let's say Berserk/Invulnerability lasts 30 seconds (60 in Nightmare), if the trait says +30 seconds you have 60 on normal and 90 on Nightmare.
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Mr_Dead

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Re: Trait Requests!
« Reply #23 on: June 05, 2009, 13:21 »

Works, but still could be to easy depending on if you have the luck to find several of the powerups close together *chained court, that is a technical 12 berserk at once right there with the +50%*...perhaps the +50% and no stacking the powerup times together?
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Zi

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Re: Trait Requests!
« Reply #24 on: July 17, 2009, 23:20 »

Armorer:
level 1 - damage to armor is halved
level 2 - worn armor protection is increased by 50%, rounding up

Doctor:  (requires 1 ironman or 1 tough as nails)
level 1 - medpacks are 25% more potent (small medpacks heal 2.5 + 31.25% max health, large medpacks heal to 125%)
level 2 - medpacks are 50% more potent (small medpacks heal 3 + 37.5% max health, large medpacks heal to 150%)

Force of Will:  (requires 1 Finesse)
+3 pushback - player attacks push back as if they did 3 more damage (but with no actual bonus damage)

Ambidexterity:
Dualgunner, but for melee

Digger: (requires Brute level 2)
Can destroy walls with your melee attack, if you hit hard enough (perhaps it also costs the player 1hp each use?)
or
Inner Fire:  (requires Berserker)
Melee attacks create 1-range splash damage around attacked square @ half power, which doesn't hurt player.  This can possibly destroy walls.

Splash Master:  (requires eagle eye 1, finesse 1)
Increase splash damage done to enemies by 50%, decrease splash damage done to the player by 50%

Change intuition levels to range-based (higher levels means longer detection range), rather than levers, powerups, monsters.  The current setup means that the third level is far more useful than the first two, and anyone going along this path will take all 3 levels (or otherwise take no levels)
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Re: Trait Requests!
« Reply #25 on: July 29, 2009, 23:21 »

Chili Dragon

Req: SoB 3 & Badass 3?

You just love your spicy food and over the years you have developed a nasty explosive belch your UAC colleagues consider as a risk. From time to time you need to relieve the pressure growing in your throat or you will quite possibly explode... literarily.

Effect: Produces a cone of explosive force from the player for a range of three at L1, five at L2 and seven at L3 with the damage of 6d6.
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Captain Trek

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Re: Trait Requests!
« Reply #26 on: August 05, 2009, 21:12 »

Chili Dragon

Req: SoB 3 & Badass 3?

You just love your spicy food and over the years you have developed a nasty explosive belch your UAC colleagues consider as a risk. From time to time you need to relieve the pressure growing in your throat or you will quite possibly explode... literarily.

Effect: Produces a cone of explosive force from the player for a range of three at L1, five at L2 and seven at L3 with the damage of 6d6.

And how often would you be allowed to use this free shotgun?
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Re: Trait Requests!
« Reply #27 on: August 07, 2009, 16:35 »

And how often would you be allowed to use this free shotgun?

Not very often, maybe couple of thousand turns between each use with each level shortening the time for a one hundred or more. And notably, when the player can use the trait he has a fifty or more turns before the ability automatically triggers and damages him too.
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didit

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Re: Trait Requests!
« Reply #28 on: August 12, 2009, 05:45 »

yay for my first post! anyway... down to traits.

OMNOMNOM
requires Brute 2.

"so that's what deep-fried Imp tastes like!"
well, you've finally discovered why zombies eat the dead... its because they taste so damn good! you have gained the ability to heal you self by eating you opponents while your in close combat. .

what this would do is give you, like, 5% of a monsters health when you kill them in close combat
and, come on, wouldn't it be cool for YOU to take a bite out a Demon for a change.

the acid-proof Rubber man
doesn't require anything.

"I'm non-biodegradeable, baby!"
though some way or another, you've gained rubber like properties, making you invulnerable to acid and you take less damage from most source... maybe it was all of those bicycle wheels you ate.



man of stone
doesn't require anything.

"I IZ ROK 'ARD, GOV!"
apparently, being coated with thin layer of lava is not fatal and is in fact a good thing (or though you did lose a few hundred braincells). you are invulnerable to lava and gain a armour bonus at the small cost of speed.

« Last Edit: August 12, 2009, 05:49 by didit »
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Melon

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Re: Trait Requests!
« Reply #29 on: August 12, 2009, 05:53 »

yay for my first post! anyway... down to traits.

OMNOMNOM
requires Brute 2.

"so that's what deep-fried Imp tastes like!"
well, you've finally discovered why zombies eat the dead... its because they taste so damn good! you have gained the ability to heal you self by eating you opponents while your in close combat. .

what this would do is give you, like, 5% of a monsters health when you kill them in close combat.
and, come on, wouldn't it be cool for YOU to take a bite out a Demon for a change.
Implemented in the BETA, under a diffirent name and with diffirent mechanics

the acid-proof Rubber man
doesn't require anything.

"I'm non-biodegradeable, baby!"
though some way or another, you've gained rubber like properties, making you invulnerable to acid and you take less damage from most source... maybe it was all of those bicycle wheels you ate.
Rubber is invulnerable to acid? [:

man of stone
doesn't require anything.

"I IZ ROK 'ARD, GOV!"
apparently, being coated with thin layer of lava is not fatal and is in fact a good thing. you are invulnerable to lava and gain a armour bonus at the small cost of speed.
Now this one... too powerful... too powerful...
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