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75% Offtopic - Roguelike development and Vault

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Anticheese:
Hmm..Where to start?

Ok, I know I allready posted something like this but could people please post links and information to resources that will enable me to build a Roguelike (I.E Compilers, Example RL's, Etc)

And second of all, I would like to throw out the idea for a project out into the open, See what you guys think of it.

I would like to ressurect an old game I was creating (Admittedly it was in Megazeux, So sue me) called "Vault", The basic idea is that at the start of a game a random number (10 digits or so) is generated, The vault is spun and then a unique game is created.

How it works is the first number determines when the game is set, The second number the Genre, And so on and so forth.

So the end result is a possible outcome of roughly 10,000,000,000 (Ten billion) different roguelikes that can come out of the same generator.

Basically its a random roguelike adventure generator.

I cant think of much to say here now, But its something I've wanted to make properly for quite a while..

*cough*

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In summery, Please give me a hand with breaking into the RL development business.

Thank you for reading through my waffle.

Kornel Kisielewicz:
Roguelike Development Library
FreePascal Compiler
Valkyrie GameDev Library

You underestimate the challenge tough ;-).

Glowie:
First you should learn a language well enough to use it in a roguelike project. Then just suck all necessary information from the newsgroups, roguelikedevelopment.org and the wide web. And don't forget to design it REALLY well! :)

Of course the thing you should do next depends on your situation, if you don't know any languages you should start by fetching a book and start teaching yourself, if you really want to do this. Believe me, it's much bigger task than you could ever imagine ;)

I think that idea of yours could work but I also think that it would require EXTREMELY much work if you are planning to do more than 2 game genres.

All new roguelike programmers should be welcomed with joy, have fun and good luck with your goal! :)

Kornel Kisielewicz:
One thing that has to be noted, and that most people do not know about -- it's a lot easier to write a "file manager", "strategy game" a "FPS" or many others, than it is to write a decent roguelike :-/.

Anticheese:
Quoting: Glowie
Of course the thing you should do next depends on your situation, if you don't know any languages you should start by fetching a book and start teaching yourself, if you really want to do this. Believe me, it's much bigger task than you could ever imagine ;)

Ok, I will check the library sometime soon..

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Quoting: Glowie
All new roguelike programmers should be welcomed with joy, have fun and good luck with your goal! :)

Thanks for that!

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Quoting: Kornel Kisielewicz
One thing that has to be noted, and that most people do not know about -- it's a lot easier to write a "file manager", "strategy game" a "FPS" or many others, than it is to write a decent roguelike :-/.

I can imagine, How hard was DoomRL to create?

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Thanks for the help guys!

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