Quoting: Aerton
First off, I'd strongly suggest not to go with DRL as a Carceri module. As far as I know (more accurately would be to say "as far I am allowed to know"), a readiness stage of Carceri is far away from handling a game with a complicateness level of the DRL.
It's not as immature as I thought it is. Yet, other your points are completely valid. Especialy:
Quoting: Aerton
so you most likely would have to choose to either sacrifice some of the rules of DRL or to add DRL-specific hacks and features to Carceri.
... with which I must fully agree :-/
Quoting: Aerton
Clearly, rewriting would be better in the long run, but how much more features are you going to add? (...) New features can be invented and added for an infinity, but you have to put a line somewhere.
True. There is not THAT MUCH too add. Mainly content actually and graphics. I wonder if I can refactor the game enough to support what I have in plan. Because I am perfectly aware that it is time to move on to another project -- I don't want to get stuck with DoomRL ;-).
Quoting: Aerton
ouldn't it be better to declare the current version DRL a finished game and declare a new game as DRL II and do not put tight restrictions of exactly reproducing it (remaking things you did once is somewhat boring and players do not care when there is no difference to see) but take a chance and make a truly new game keeping the spirit and distinctive features of the DRL.
No, there will be no DRL II, because I don't have anough ideas to justify a new game. Once I'll finish the current goal of DoomRL I will continue to support it, but I will (after a short romance with DiabloRL) move on to Carceri, or (I don't yet know) to ... kheh ... GenRogue ;-).