DRL > Discussion
DoomRL programming crisis
Kornel Kisielewicz:
Quoting: AertonFirst off, I'd strongly suggest not to go with DRL as a Carceri module. As far as I know (more accurately would be to say "as far I am allowed to know"), a readiness stage of Carceri is far away from handling a game with a complicateness level of the DRL.
It's not as immature as I thought it is. Yet, other your points are completely valid. Especialy:
Quoting: Aertonso you most likely would have to choose to either sacrifice some of the rules of DRL or to add DRL-specific hacks and features to Carceri.
... with which I must fully agree :-/
Quoting: AertonClearly, rewriting would be better in the long run, but how much more features are you going to add? (...) New features can be invented and added for an infinity, but you have to put a line somewhere.
True. There is not THAT MUCH too add. Mainly content actually and graphics. I wonder if I can refactor the game enough to support what I have in plan. Because I am perfectly aware that it is time to move on to another project -- I don't want to get stuck with DoomRL ;-).
Quoting: Aertonouldn't it be better to declare the current version DRL a finished game and declare a new game as DRL II and do not put tight restrictions of exactly reproducing it (remaking things you did once is somewhat boring and players do not care when there is no difference to see) but take a chance and make a truly new game keeping the spirit and distinctive features of the DRL.
No, there will be no DRL II, because I don't have anough ideas to justify a new game. Once I'll finish the current goal of DoomRL I will continue to support it, but I will (after a short romance with DiabloRL) move on to Carceri, or (I don't yet know) to ... kheh ... GenRogue ;-).
Derek:
Personally, I think you should just keep slapping more hacks onto your current codebase, rather than rewriting the game from scratch. A rewrite just doesn't seem worth it for a game that's already totally playable and more or less bug-free.
Save the energy for another game. :)
And by the way, I don't know if you received my e-mail, but just let me know when you are starting on graphics and tell me what to do.
Kornel Kisielewicz:
Quoting: Derek
Personally, I think you should just keep slapping more hacks onto your current codebase, rather than rewriting the game from scratch. A rewrite just doesn't seem worth it for a game that's already totally playable and more or less bug-free.
Save the energy for another game. :)
Thank you for this comment :-). Basically I'm going to follow that :D.
Quoting: Derek
And by the way, I don't know if you received my e-mail, but just let me know when you are starting on graphics and tell me what to do.
I did recieve it, and I replied to it today. I'm realy sorry for that terrible reply-delay, but I'm still in the process of recovering from my helluva-of-a examsession :-(.
Shinji_Ikari_9th:
Here's wishing you luck sorting things out. I love the game, and hope for you to reach V-1.0.0
Anticheese:
Someday, SI9, Someday...
Does anyone know when DoomRL first came out?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version