DRL > Requests For Features
Head gear!
Melon:
1) I was wondering, how come our super-futuristic space marine doesn't use a helmet and a visor? I postulate that in future releases of DooM RL there should be an inventory slot for a helmet and a visor. What will be benefits/drawbacks?
Helmet:
First of all, wearing a helmet reduces a chance that monsters will score a critical hit on you. Also they grant you some minor protection. However, wearing heavier helmets tend to reduce your perception, they slow you down a bit and even reduce your accuracy. There is even a prototype helmet from UAC, that grants user with great protections, but reduces the line of sight by two...
Visor:
Visors are important piece of marine's equipment. By using special filters, marine can see objects much sharper. It allows to spot enemies in camo much easier. More advanced visors grant user with infrared vision, making it easier to target in dark places (something like intuition, but the area is LoS + 2 spaces)
2) You might be arguing, that visors are something really powerfull. Well they, are. For example, somebody finds a visor, that increases his LoS and grant the smaller intuition. Since I have greater LoS, why the hell should I invest in Cat Eyes? I have smaller version of intuitions. Not only that, visors improved my accuracy.
Imagine a player that has found a visor and invests in other traits. On lower levels of hell, visors get destroyed. What now? We have a marine without Eagle Eye, wihtout Cat Eyes who barely can hit his enemy.
He will quickly get butchered by Arch-viles.
Still to powerfull? Make monsters more powerfull.
3) Not Doomish? It is Doomish!
Kornel Kisielewicz:
Few do know, but actually there's a "Head" slot in the DoomRL codebase. A few interesting features are planned for it, however, I'd love to gear your ideas, people :)
Kg:
I like the idea, but not to sure about visors.. but helmets - hell yeah. Or maybe something like helmet with integrated visor - that would be nice.
Melon:
--- Quote from: Kg on June 02, 2009, 05:39 ---I like the idea, but not to sure about visors.. but helmets - hell yeah. Or maybe something like helmet with integrated visor - that would be nice.
--- End quote ---
The visors (or vision googles) have to be seperate. Army is trying to make it's gear as much independent from other gear as possible. If your visors break, you only replace them, not the whole helmet. That's at least how I see it.
Hipster Scumbag:
--- Quote from: Melon on June 02, 2009, 06:18 ---The visors (or vision googles) have to be seperate. Army is trying to make it's gear as much independent from other gear as possible. If your visors break, you only replace them, not the whole helmet. That's at least how I see it.
--- End quote ---
Two slots is really overdoing it. I don't really know what you'd need helmet for without tampering with the balance of player equipment vs monsters - buffing LOS is going to be overpowered, especially if you already have a rank or two of Cat Eye, and even an armor value of 1 for a helmet would be pretty goofy (a helmet that protects you as well as a whole set of green armor? no thanks)
I guess I could get behind some very minor bonuses for an integrated helmet/visor item, such as reduced crit likelyhood or a minor accuracy bonus (here again we get into trouble as even a bonus of 1 is quite a bit, equal to half a level of eagle eye).
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