DRL > Requests For Features

Multi-purpose MODS

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Dervis:
You got a good idea, and it's got a point because it's usual for people to see very few mods of one type (one game i saw 2 magazine mods and 8! boots protection mods). Nevertheless you're overdoing it. I would just take what's already in the game and consolidate it:

Mod --------------------- Weapon ------------------ Armor ---------------------- Boots
Damage/Protection       +1 damage die                 +1 Protection                       +2 Protection
Reload/?                   -20% reload time                        ??                                     ??
Speed/Mobility            +10% fire speed             +10% move speed                +10% move speed
Magazine/Durability      +30% magazine                +50% durability                   +50% durability
Accuracy/?                       +1 hit                               ??                                     ??

Reload -> Recovery: -20% knockback (armor/boots)
Accuracy -> Lightweight: +10% dodge (armor/boots)

Hipster Scumbag:

--- Quote from: Dervis on June 03, 2009, 14:42 ---You got a good idea, and it's got a point because it's usual for people to see very few mods of one type (one game i saw 2 magazine mods and 8! boots protection mods). Nevertheless you're overdoing it. I would just take what's already in the game and consolidate it:

--- End quote ---

It doesn't seem to make a lot of "thematic" sense, but I'd be for this as far as gameplay effects.  Concerning the OP, I don't think you should be able to apply magazine mods to rocket launchers - it's just too much, a literal 100% increase in magazine size and a single mod would fix the rocket launcher's main drawback.

Dervis:
You can't apply a magazine mod to Rocket Launcher, Shotgun and Double Shotguns.
There was an exploit in a previous version where you could load weapons over their clip size if you knew how, and yes, a Rocket Launcher with no reload need was that awesome :P.

P.S. - Ever found the Missile Launcher?

Vestin:

--- Quote from: Hipster Scumbag on June 03, 2009, 14:55 ---Concerning the OP, I don't think you should be able to apply magazine mods to rocket launchers - it's just too much, a literal 100% increase in magazine size and a single mod would fix the rocket launcher's main drawback.

--- End quote ---
I figured that the Special mods should do something... well - special. They would upset the balance we have, sure... That doesn't have to mean it's a bad idea. It would open up a lot of new possibilities for the player. The mods wouldn't be THAT ubiquitous and you'd think twice about what to apply them to. The special mods would be quite rare and the limit on the numer of appliable mods on a single piece of equipment would be strict.

Most of all - if you oppose this, you should also oppose unique items, as they are a lot more powerful than the regular weapons and appear at random. I just want to make sure you have a choice between taking a unique and sticking to that wonderfully modded piece of metal you crafted.

Also - the idea is
1* To have mods for all kinds of equipment we are going to have (yes, including melee weapons and helmets)
2* To have as few overall mod types as possible
3* That the type names are more or less self-explanatory (so you have at least a slight idea of what it's going to improve, without consulting a table)
4* For every type of mod to be somewhat useful on every piece of equipment

Melon:

--- Quote from: Dervis on June 03, 2009, 15:03 ---You can't apply a magazine mod to Rocket Launcher, Shotgun and Double Shotguns.
There was an exploit in a previous version where you could load weapons over their clip size if you knew how, and yes, a Rocket Launcher with no reload need was that awesome :P.

P.S. - Ever found the Missile Launcher?

--- End quote ---
Twice, and twice the Revenant's Launcher.

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