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Author Topic: Simulation Terminals  (Read 7456 times)

Vestin

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Re: Simulation Terminals
« Reply #15 on: June 12, 2009, 18:32 »

That's gross.  Kornel, please don't do this.  Lever suck hard as it is with floor damage so out of control - don't throw in a bunch of goofy Diablo shrines.
Don't use "goofy" and "Diablo" in the same sentence.
Besides - the point is to add variation. If you have better ideas on how to make levers awesome - I'm all ears.
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Melon

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Re: Simulation Terminals
« Reply #16 on: June 13, 2009, 06:34 »

NO! NO! NO!
The only "experience" lever is the "spawn monster levers". Come on, I understand, this is a roguelike, but this?

Make levers that detonate themselves or arm thermies... that would be vicous...

"You pull the lever... You have armed a thermonuclear device! Detonation in 30 seconds!"
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Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Shinji_Ikari_9th

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Re: Simulation Terminals
« Reply #17 on: July 22, 2009, 15:35 »

NO! NO! NO!
The only "experience" lever is the "spawn monster levers". Come on, I understand, this is a roguelike, but this?

Make levers that detonate themselves or arm thermies... that would be vicous...

"You pull the lever... You have armed a thermonuclear device! Detonation in 30 seconds!"

$hi+!!!

"Git the F%$# out of here!!"-The Rock 'Doom'
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Over and Out!
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