DRL > Requests For Features

Bunch of ideas

<< < (2/3) > >>

Gargulec:
One, last idea. Or rather a demand.
NO MORE BARREL HELLS WITH UNIQUES! NO MORE!
Kinda speaks for itself.

ParaSait:
1) I have to agree with the others, the chance you get both invunerability AND berserk is just too small for what it's worth. Plus it also seems more logic that just inv. pauses health decay (you're invunarable anyway, why the hell would you need berserk for that?)

2) Hm, I dunno. I'd say that Hell's Arena is way too early to already find/earn uniques. Plus, the "standard" reward for beating level 3 is rich enough already =)

3) Agreed. If the presence of a unique is mentioned, it's defeat should also be mentioned. d(^^,)

4) Have to agree with the others here too. It's very kind that the game gives you a hand, but you shouldn't expect a whole arm (Hey, this is a Kornel game, remember? You should be happy he doesn't give you a BFG instead on AoMr =P)

Gargulec:
Few more ideas:

-Grab and use/equip command It would be a very nice option to instantly equip/use an item lying at DoomGuy feets. Maybe with a capital 'G'?

-Level feeling for out-of-depth monsters Level feelings are nice. Revenants on level 10 are nice too. So why don't make things nicer overall, and make a level feeling for out-of-depth monster spawn on a given level? "Something is not quite right here..." perhaps?

-Monsters can wield weapons on higher difficulties Monsters can already wield armor, so why not make them able to use weapons on HMP and above? Encountering a BoH with double shotty or some unique (Dragonslayer, har har) could be a interesting experience...

metroidRL:

--- Quote from: Gargulec on July 26, 2009, 15:54 ---Few more ideas:

-Grab and use/equip command It would be a very nice option to instantly equip/use an item lying at DoomGuy feets. Maybe with a capital 'G'?

-Level feeling for out-of-depth monsters Level feelings are nice. Revenants on level 10 are nice too. So why don't make things nicer overall, and make a level feeling for out-of-depth monster spawn on a given level? "Something is not quite right here..." perhaps?

-Monsters can wield weapons on higher difficulties Monsters can already wield armor, so why not make them able to use weapons on HMP and above? Encountering a BoH with double shotty or some unique (Dragonslayer, har har) could be a interesting experience...
--- End quote ---


#1 and #2 are right.......
but the #3 is......weird (you know that former humans already hold weapons)
also BoH have a ranged attack......so why they could weild another wep?????

Gargulec:

--- Quote from: Kornel Kisielewicz on April 30, 2008, 04:46 ---I remember up to date one funny event during coding. I just implemented pickup and monster inventories. I walk into a room, and there's a former human. Hah, puny former, you shall die! And then he suddenly fires a BFG at me D:. Luckily that's not possible now ^_^

--- End quote ---

That's why:P

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