DRL > Requests For Features
New Powerup- Light Amplification
Frankosity:
A relatively useless power-up in Doom, in DoomRL it could basically extend the player's sight radius by a respectable amount for a limited amount of time. I'd leave the specific amount as a balance decision, but I'd say a +5 or so would probably be quite reasonable.
ParaSait:
I second that, this is like the only powerup that is not yet implemented; And it gives you the qualities of cateye on drugs for a while without even having to choose that trait =)
Very good idea! d(^^,)
Kg:
But powerups lasts not so long (maybe supercharge would be an exception) unless you pick up 4 berserkers @ the chained court. I suggest such powerup should be active until you're in the same stage (it's dark when you go downstairs, so you go back to normal when going to next level). Do you agree?
Hipster Scumbag:
--- Quote from: Kg on June 14, 2009, 12:16 ---But powerups lasts not so long (maybe supercharge would be an exception) unless you pick up 4 berserkers @ the chained court. I suggest such powerup should be active until you're in the same stage (it's dark when you go downstairs, so you go back to normal when going to next level). Do you agree?
--- End quote ---
Certainly not if the effect is +5 sight radius. No, I think the typical duration is about right for a +5 bonus. Then again, it doesn't do shotgun players any big favors - even as a chaingunner I might just want a health globe instead 50% of the time.
Frankosity:
--- Quote from: Mrazerty on June 14, 2009, 11:30 ---I second that, this is like the only powerup that is not yet implemented; And it gives you the qualities of cateye on drugs for a while without even having to choose that trait =)
Very good idea! d(^^,)
--- End quote ---
Well, that's not exactly true; the Invisibility Artifact is still unimplemented.
--- Quote from: Hipster Scumbag on June 14, 2009, 12:42 ---Certainly not if the effect is +5 sight radius. No, I think the typical duration is about right for a +5 bonus. Then again, it doesn't do shotgun players any big favors - even as a chaingunner I might just want a health globe instead 50% of the time.
--- End quote ---
I think the main strategic benefit of the powerup would probably be in risk evasion and tactical planning in the more open spaces- you'll be able to plan out movement and combat way in advance of directly engaging enemies. Well, that and rocket sniping.
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