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Author Topic: New Powerup- Light Amplification  (Read 3998 times)

Frankosity

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New Powerup- Light Amplification
« on: June 14, 2009, 11:08 »

A relatively useless power-up in Doom, in DoomRL it could basically extend the player's sight radius by a respectable amount for a limited amount of time. I'd leave the specific amount as a balance decision, but I'd say a +5 or so would probably be quite reasonable.
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ParaSait

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Re: New Powerup- Light Amplification
« Reply #1 on: June 14, 2009, 11:30 »

I second that, this is like the only powerup that is not yet implemented; And it gives you the qualities of cateye on drugs for a while without even having to choose that trait =)
Very good idea! d(^^,)
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Kg

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Re: New Powerup- Light Amplification
« Reply #2 on: June 14, 2009, 12:16 »

But powerups lasts not so long (maybe supercharge would be an exception) unless you pick up 4 berserkers @ the chained court. I suggest such powerup should be active until you're in the same stage (it's dark when you go downstairs, so you go back to normal when going to next level). Do you agree?
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Hipster Scumbag

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Re: New Powerup- Light Amplification
« Reply #3 on: June 14, 2009, 12:42 »

But powerups lasts not so long (maybe supercharge would be an exception) unless you pick up 4 berserkers @ the chained court. I suggest such powerup should be active until you're in the same stage (it's dark when you go downstairs, so you go back to normal when going to next level). Do you agree?

Certainly not if the effect is +5 sight radius.  No, I think the typical duration is about right for a +5 bonus.  Then again, it doesn't do shotgun players any big favors - even as a chaingunner I might just want a health globe instead 50% of the time.
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Frankosity

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Re: New Powerup- Light Amplification
« Reply #4 on: June 14, 2009, 15:32 »

I second that, this is like the only powerup that is not yet implemented; And it gives you the qualities of cateye on drugs for a while without even having to choose that trait =)
Very good idea! d(^^,)

Well, that's not exactly true; the Invisibility Artifact is still unimplemented.

Certainly not if the effect is +5 sight radius.  No, I think the typical duration is about right for a +5 bonus.  Then again, it doesn't do shotgun players any big favors - even as a chaingunner I might just want a health globe instead 50% of the time.

I think the main strategic benefit of the powerup would probably be in risk evasion and tactical planning in the more open spaces- you'll be able to plan out movement and combat way in advance of directly engaging enemies. Well, that and rocket sniping.
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Hipster Scumbag

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Re: New Powerup- Light Amplification
« Reply #5 on: June 14, 2009, 17:42 »

I think the main strategic benefit of the powerup would probably be in risk evasion and tactical planning in the more open spaces- you'll be able to plan out movement and combat way in advance of directly engaging enemies. Well, that and rocket sniping.

I'd be for it - I like tactical planning but Intuition 3 is too expensive, and lord knows I don't get to use my rocket launcher half as much as I'd like...
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Shinji_Ikari_9th

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Re: New Powerup- Light Amplification
« Reply #6 on: July 22, 2009, 15:43 »

Now this is an interesting idea.
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Generic

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Re: New Powerup- Light Amplification
« Reply #7 on: July 23, 2009, 12:24 »

Bad marquee! Bad! D:
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Visalos

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Re: New Powerup- Light Amplification
« Reply #8 on: July 25, 2009, 04:49 »

yeah, makes me feel like i'm playing angel of hallucination...
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