DRL > Discussion

Does anyone even use finesse/whizkid/intuition

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Hipster Scumbag:
Well, do they?  Certainly don't see any whizkid or intuition YAAPs in the Postmortem forum...  I figure they're almost worthless compared to EE/SoB or HR/SM.

Dervis:
Finesse isn't as bad as people make it, still there are a lot of traits that are superior to it. People usually get finesse to go for juggler or whizkid. Still only after lvl 8 ofc.

Whizkid used to be quite good, now it's a bit meh because it's much harder to find enough mods. You'll only see whizkid on AoMr and Ao100 now. When/if the multipurpose mods get implemented it will be good again. (People used to find 15-20 weapon mods on one run, now if you find 10 you're lucky)

Intuition x 3 is so powerful it's game breaking. I, and other people on the forums, choose not to take it because the game loses fun when you do (and also because cat's eye 1 makes a good job for fewer traits).

I actually think the traits are quite well balanced, with only a few exceptions leaning towards overpoweredness. There are NO useless traits in Doomrl in my opinion.

Gargulec:
Well, I actually toy a bit with Fin on AoMr runs, going like that SoG->SoG->DG->SoG->Fin->Fin. It's funny, for it works like some kind of chaingun analog- being able to empty your magazines between caco's shots is nice.
BTW: Does anybody know how firing time is counted- it stacks that 10% making you fire your pistols at 80% of normal time with Fin(2) or it multiplies, so it is firing time x 90% x 90% which would make you fire at 81% normal time, if I am not terribly wrong with my calculations, which is likely.

Hipster Scumbag:
I used to use Intuition a fair bit as a youngin', but while knowing where to find which powerups where is great, I only used Intuition 3 for kiting dudes with my rocket launcher.  It didn't really have the necessary stopping power of a cateye/SoB build for me.  Finesse seems pretty worthless to me, though - so I can fire a pistol in 0.9 seconds instead of 1.0 seconds, big deal.

Dervis:
@Gargulec - Similar bonus add up while different bonus multiply.
3 SoG = -0,6 fire time
2 Finesse = -0,2 fire time
SoG + Fin = 0,4*0,8=0,32 (-0,68 fire time)

@Hipster
Speed traits like finesse are a bit underrated. Acting faster helps prevent monsters from having multiple actions and this is more important than might seem at start (Deaths because a monster gets a double move on you and decides to shoot twice are relatively common, Revenants are particularly nasty at this).

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