DRL > Discussion

Does anyone even use finesse/whizkid/intuition

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Vestin:

--- Quote from: Generic on June 16, 2009, 04:03 ---My fun is blasting everything with a double shotgun. Whizkid is not blasting everything with a double shotgun. Therefore whizkid is not fun. D:

--- End quote ---
The ocean is blue. The sky is not the ocean. Therefore - the sky is not blue.

Your logic is flawed as hell xP.

JysusCryst:

--- Quote from: Gargulec on June 16, 2009, 06:27 ---Well, SoaB seems to be better:P  

--- End quote ---

Thanks for doing the math to prove it so I didn't have to. ^^

EDIT: Also, pistols only have 6 shots before reload, so you'd have to calculate that in there too. So SoB is undoubtedly better.

Dervis:
Regarding the dualgunner discussion:
Regular 2d4 pistols
SoG3 + DG + Fin2 = 2x8 dam / 0,384 sec = 96 damage in 2,304 sec = 41,7 dam / sec
- with reload (+2 sec) = 22,3 dam / sec
SoG3 + DG + SoaB2 = 2x10 dam / 0,48 sec = 120 damage in 2,88 sec = 41,7 dam / sec
- with reload (+2 sec) = 24,6 dam / sec

They're more or less even, with SoaB having a small advantage when reloads are needed. High damage pistols (Trigun/Jackal) will favour Finesse while High speed pistols (GCB/Blaster) will favour SoaB.

What i usually do actually is take finesse and head for whizkid when i have regular guns. If i have an unique i just don't bother and take defensive traits.

Generic:

--- Quote from: Vestin on June 16, 2009, 06:40 ---
--- Quote from: Generic on June 16, 2009, 04:03 ---My fun is blasting everything with a double shotgun. Whizkid is not blasting everything with a double shotgun. Therefore whizkid is not fun. D:

--- End quote ---
The ocean is blue. The sky is not the ocean. Therefore - the sky is not blue.

Your logic is flawed as hell xP.

--- End quote ---
I intended that. :P

raekuul:
Next time I play a whizkid AoMr game, I'm gonna steal all those reload mods you didn't use. And all those magazine mods, too.

I'm really all about using speed, but that's because the game actually favors using more bullets than less - especially against armor-bearing enemies - because you will always deal at least one point of damage if you hit. Granted, this strategy is probably why I can't get much farther than halfway in AoMr.

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