DRL > Requests For Features

Tactical Features: Monster Flinching and Alerts

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Hipster Scumbag:
I wouldn't mind seeing flinching implemented as an energy damage.  On each successful hit dealing more than a certain threshold of damage (varies by monster) there is a chance to cause a flinch for X energy damage.  I say "per hit" because of the old Doom tactic of stunlocking Cacos with the chaingun...

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