Well, I've been thinking about traits and i have a few suggestions:
- Merge Finesse and Son of a Gun:
Finesse -> -10/20/30% fire time / -20/40/60% for pistols
The effect is basically the same, so having them separated doesn't add much in my opinion. (See the benefit of Reloader (1) and how easy it is to acquire Whizkid before crying about the lost +3 damage)
- Merge Shottyman with Reloader.
Reloader (1) -> -20% reload time, in addition allows you to reload Pistols, Shotguns and Combat Shotguns with a move action
Reloader (2) -> -40% reload time, in addition allows you to reload Pistols, Shotguns, Combat Shotguns, Double Shotguns and Plasma Guns with a move action
Reloader (3) -> -60% reload time, in addition allows you to reload any weapon with a move action
Reloader is so weak noone take it unless they're going for a shotty game, this way it will be useful at any number of points invested (RL with Reloader (3) will be messy).
- Add shotgun to the melee traits
Brute -> +4/8/12 melee damage, +2/4/6 shotgun damage
Berserker - Chance to go berserk on melee hit, chance to go berserk on shotgun hit (only on a large hit)
Shotguns are a bit underpowered at the moment, a damage boost and berserking ability will make for a fun change and not overpowered i think. In my opinion shotguns and melee go well together as both ignore accuracy and require short range to be effective.
This will allow a bit more versatility in trait builds and also make for a much needed space on the trait list (it's getting real crowded)
Sorry about the wall of text now. I have a few suggestions about advanced traits but won't elaborate on them so the post doesn't turn too heavy:
Advanced traits (require 2 different basic traits, 1 point):
Juggler - requires Reloader 1, Hellrunner 1
Berserker - requires Brute 1, Hellrunner 1 - Chance to go berserk on melee hit, also small chance to go berserk on shotgun hit
Dualgunner - requires Finesse 1, Reloader 1
Intuition - requires Eagle eye 1, Ironman 1 - Shows lever function and powerup locations in map (same as Intuition 2)
Whizkid - requires Tough as Nails 1, Finesse 1 - Allows 3 mods on regular weapons and armor, allows 12 mods on advanced weapons (same as Whizkid 2)
Badass - requires Ironman 1, Tough as Nails 1
Triggerhappy - requires Son of a Bitch 1, Eagle eye 1
Knockout - requires Brute 1, Son of a Bitch 1 - Melee hits deal 400 energy damage(0,4 stun), Shotgun hits deal 400 energy damage but only if they cause knockback
Master traits (require 2 advanced traits, 1 point, blocks out all other master and advanced traits)
Master traits are in the beta but i won't talk about them here :P