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Author Topic: I've been playing lots of DooM 2 recently... [Doomishness]  (Read 14361 times)

Thomas

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #15 on: July 04, 2009, 21:16 »

Here's a little mockup I made.

You spawn at either of the 2 @s.
All teleporters lead to the X.
All levers (bar the one furthest to the left and the ones surrounding the elevator) are "destroy walls"
All walls are indestructable by anything other than the levers.
Both +s are envirosuits.
The top ^ is a berserk.
The bottom ^ is a megasphere.
The /// is an elevator. It appears as a wall until the player presses the leftmost switch.
Once that switch is pressed, the elevator is available to ride.
When you stand on the elevator, you must wait for about 5 seconds before shooting is possible.
While the elevator is moving, your dodge chance is increased to about 90%.
One second before the elevator reaches the top, you get a coloured "Okay, I'm lined up with the hole. Shoot now!" message.
Getting this message turns the ! from floor in to wall, allowing you to hit John Romero. But only for 1 second.
Once the elevator reaches the top, the 4 surrounding levers will reset it.

Code: [Select]
Hm. That's odd. Shouldn't there be a final boss somewhere around here? Suddenly
you hear a demonic sound: ".oremoR nhoJ ;em llik tsum uoy ,emag eht niw oT".
################################################################################
##.......#.......#...........................===========.....##................#
#.#.......#.......#..........................===========.....##................#
#..#.......#.&.....#.........................===========.....#*...............@#
#...#.......#.......#........................===========...^.##................#
#....#.......#.......#.......................===========.....##................#
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................=====&=====.....###################
#.....#.......#.......#......................====///====.+..*###################
#&....#.......#.......#......X...............===&///&===....*....!........######
#.....#.......#.......#......................====///====.+..*###.###############
#.....#.......#.......#......................=====&=====.....###R###############
#.....#.......#.......#......................===========.....###################
#.....#.......#.......#......................===========.....###################
#....#.......#.......#.......................===========.....##................#
#...#.......#.......#........................===========...^.##................#
#..#.&.....#.......#.&.......................===========.....#*...............@#
#.#.......#.......#..........................===========.....##................#
##.......#.......#...........................===========.....##................#
################################################################################
Player Stuff
Player Stuff
Player Stuff
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Arch-Vile Chaos Major Thomas
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Generic

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #16 on: July 04, 2009, 22:38 »

Hehe, I like how the 'secret' message is completely obvious. :P
Also, I thought megaspheres didn't exist! :O
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Thomas

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #17 on: July 05, 2009, 00:44 »

Got an idea on how to implement it too. Make it a challenge that gets unlocked after a full win and put lots of ammo and weapons in the 2 spawn rooms. A one level challenge!
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Arch-Vile Chaos Major Thomas
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Frankosity

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #18 on: July 05, 2009, 04:04 »

Also, I thought megaspheres didn't exist! :O

I'd say that too, but I managed to find one. once.
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Melon

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #19 on: July 05, 2009, 05:59 »

Hehe, I like how the 'secret' message is completely obvious. :P
Also, I thought megaspheres didn't exist! :O
Well, when you hear something backwards, your brain analyses it as a human speech and tries to make words out from it. Maybe it should be something like:
"D'nay the av'l edg of the adge of the emp'roh!"
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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #20 on: July 05, 2009, 09:28 »

I think I've found 2 megaspheres yet IIRC, from which 1 was destroyed :p
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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #21 on: July 06, 2009, 13:18 »

Hm, some more ideas.

Good lord, no.  The most irritating thing any doom mapper can do is make the player fight hurtfloors instead of monsters - and this goes double with the preposterous amount of damage lava deals these days.
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Thomas

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #22 on: July 06, 2009, 20:43 »

Yeah, I knew you wouldn't like them.

Acid baths only appear mid to lategame, when it's expected that you have some way to deal with acid. Protective boots and/or a single envirosuit should be enough to survive them.

Lava baths only appear endgame. If you really don't have any envirosuits by then, then the random number god hath clearly forsaken you.

With Acid Vaults and Hellish Castles, any floor damage is totally optional. An acid vault will merely give you excellent items (even better than that of a regular vault) if you're willing to wade through an annoying acid maze.

Hellish castles might have a back enterence if you're not feeling particularly fight-y today, which is the only reason you'd ever touch its moat. If you fight through it like a real man, you can just cross the bridge at the front.
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Frankosity

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #23 on: July 07, 2009, 04:00 »

The acid vaults and castles sound cool, but I have to agree with HS about the baths. It's already possible for randomly spawned pools to render a game unwinnable, and making it into a feature seems a bit risky. There wouldn't be any skill involved in getting around them, anyway, it'd just be a case of "do you have an envirosuit? y/n" with n basically meaning you have to have enough health to get past.

Even Nethack, the most capriciously malevolent roguelike known to man, never actually renders itself unwinnable through sheer chance.
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Thomas

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #24 on: July 07, 2009, 06:51 »

Even Nethack, the most capriciously malevolent roguelike known to man, never actually renders itself unwinnable through sheer chance.

100% of nethack games are unwinnable. (rounded to the nearest 0.1%)

Also I don't get what's so bad about acid. I'm gonna crunch some numbers and figure out just how much damage one can expect to take in an acid bath. Editing this post with stuff later.

EDIT:
The maths and spacial reasoning behind my madness. Spoiled for post-shortening reasons.
Spoiler (click to show/hide)

Anyway, if you bothered to read that then traversing between rooms will require you to run through 1-2 squares of acid. I'm assuming there's enough barrels to blow up every wall, so it should be more than possible to avoid acid-flooded rooms and stick to the (relatively) danger-free ones.

If you have a medpack, run the whole way, using the medpack to extend your run. Even without TaN and boots you'll take 72% damage at a ludicrously unlucky maximum. (52% cause you used a medpack)
If you have an envirosuit, use it!
If you have protective boots, acid does 8%. 2% if you run. Think of a quick path through.
If you find any powerup on the way, ANY powerup, you'll live. Berserk reduces acid to 2% damage, invulnerability to 0% (No really?). And a heal will reset your run, if it's only a health globe.

The only complication is trying to get 100% kills, items and levers. For that you'd need to be better prepared than just a single medpack.
« Last Edit: July 07, 2009, 07:47 by Thomas »
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Arch-Vile Chaos Major Thomas
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Passionario

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #25 on: July 07, 2009, 08:00 »

Also, I thought megaspheres didn't exist! :O
In my experience, they spawn only during AoPurity games.
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Sachiko

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #26 on: July 10, 2009, 06:18 »

Also, I thought megaspheres didn't exist! :O
In my experience, they spawn only during AoPurity games.

Nonsense. They can actually spawn in normal games, as well. I a 'Hurt Me Plenty!' run, I actually managed to pick up one. ONE!

To summarize, it is a matter of luck. You'll find one if you're very lucky, two if you're extremely lucky, three if the planets align correctly.
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Vestin

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #27 on: July 10, 2009, 06:35 »

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Melon

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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #28 on: July 10, 2009, 06:42 »

Also, I thought megaspheres didn't exist! :O
In my experience, they spawn only during AoPurity games.

Nonsense.
http://en.wikipedia.org/wiki/Irony
I can't affor an actual sign.

I died today :D
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Re: I've been playing lots of DooM 2 recently... [Doomishness]
« Reply #29 on: July 10, 2009, 16:30 »

*BLAM*
Why yes, you did die today. Would you like your possessions identified?
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