DRL > Requests For Features
I've been playing lots of DooM 2 recently... [Doomishness]
ParaSait:
I think I've found 2 megaspheres yet IIRC, from which 1 was destroyed :p
Hipster Scumbag:
--- Quote from: Thomas on July 03, 2009, 21:13 ---Hm, some more ideas.
--- End quote ---
Good lord, no. The most irritating thing any doom mapper can do is make the player fight hurtfloors instead of monsters - and this goes double with the preposterous amount of damage lava deals these days.
Thomas:
Yeah, I knew you wouldn't like them.
Acid baths only appear mid to lategame, when it's expected that you have some way to deal with acid. Protective boots and/or a single envirosuit should be enough to survive them.
Lava baths only appear endgame. If you really don't have any envirosuits by then, then the random number god hath clearly forsaken you.
With Acid Vaults and Hellish Castles, any floor damage is totally optional. An acid vault will merely give you excellent items (even better than that of a regular vault) if you're willing to wade through an annoying acid maze.
Hellish castles might have a back enterence if you're not feeling particularly fight-y today, which is the only reason you'd ever touch its moat. If you fight through it like a real man, you can just cross the bridge at the front.
Frankosity:
The acid vaults and castles sound cool, but I have to agree with HS about the baths. It's already possible for randomly spawned pools to render a game unwinnable, and making it into a feature seems a bit risky. There wouldn't be any skill involved in getting around them, anyway, it'd just be a case of "do you have an envirosuit? y/n" with n basically meaning you have to have enough health to get past.
Even Nethack, the most capriciously malevolent roguelike known to man, never actually renders itself unwinnable through sheer chance.
Thomas:
--- Quote from: Frankosity on July 07, 2009, 04:00 ---Even Nethack, the most capriciously malevolent roguelike known to man, never actually renders itself unwinnable through sheer chance.
--- End quote ---
100% of nethack games are unwinnable. (rounded to the nearest 0.1%)
Also I don't get what's so bad about acid. I'm gonna crunch some numbers and figure out just how much damage one can expect to take in an acid bath. Editing this post with stuff later.
EDIT:
The maths and spacial reasoning behind my madness. Spoiled for post-shortening reasons.
Spoiler (click to show/hide)(Keep in mind that 1 damage is 2% HP)
Acid appears to do 6 raw damage.
It's halved to 3 if you're running.
Then foot armor and TaN is subtracted, so 2 armor + running = 1 acid damage.
Berserk makes you so incredibly resiliant that acid becomes 1 and lava becomes 3, even without armor.
Most doors in an acid bath will be surrounded by acid:
--- Code: ---..#..
.=#=.
.=+=.
.=#=.
..#..
--- End code ---
Because all doors can be shot down, this will result in 2 turns of acid damage per door.
Many small rooms will be covered in acid, but large rooms will remain (mostly) acid free.
All barrels in an acid bath are acid barrels. As such, destroying a wall using a barrel results in this:
--- Code: ---....#..
..===..
.=====.
.=====.
.=====.
..===..
....#..
--- End code ---
So this makes inter-room travel a mere 1 turn of acid damage, provided you can risk fighting everything in the room at once.
You'll cross about 5 rooms before finding the stairs, making it 8 squares of acid on average before you get to some stairs.
Anyway, if you bothered to read that then traversing between rooms will require you to run through 1-2 squares of acid. I'm assuming there's enough barrels to blow up every wall, so it should be more than possible to avoid acid-flooded rooms and stick to the (relatively) danger-free ones.
If you have a medpack, run the whole way, using the medpack to extend your run. Even without TaN and boots you'll take 72% damage at a ludicrously unlucky maximum. (52% cause you used a medpack)
If you have an envirosuit, use it!
If you have protective boots, acid does 8%. 2% if you run. Think of a quick path through.
If you find any powerup on the way, ANY powerup, you'll live. Berserk reduces acid to 2% damage, invulnerability to 0% (No really?). And a heal will reset your run, if it's only a health globe.
The only complication is trying to get 100% kills, items and levers. For that you'd need to be better prepared than just a single medpack.
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