DRL > Requests For Features

I've been playing lots of DooM 2 recently... [Doomishness]

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Dervis:
I didn't explain myself properly.
Even if you use the Combat Shotgun like a regular shotgun: 1 shell -> shoot -> reload -> shoot -> reload, it is still clearly superior to a regular shotgun (it's more precise, has less range dissipation and reloads MUCH faster). I don't think that should be the case.

Blade:
Debriefing - i'm for it. Kills/items/levers/time.

I like the ideas about shotguns. With one remark: double shooty had no direct hit bonus on long ranges in Doom 2. But regular shotty was kinda a sniper weapon if properly aimed. So i'm for lowering damage from Shotty and CS, but with granting them a chance, depending on accuracy, that they will have 80% of damage reduction removed. Only for direct hits, of course.

Thomas:

--- Quote from: Blade on July 02, 2009, 16:31 ---I like the ideas about shotguns. With one remark: double shooty had no direct hit bonus on long ranges in Doom 2. But regular shotty was kinda a sniper weapon if properly aimed. So i'm for lowering damage from Shotty and CS, but with granting them a chance, depending on accuracy, that they will have 80% of damage reduction removed. Only for direct hits, of course.

--- End quote ---

I still think that the CS should have a slightly better effect because of its reduced spread. It'd be the shotgun you fall back on for long-range fighting. (Heck, I even do that with my current shotgun characters. DS with a CS prepared.)

I agree on the DS though. Maybe it could just get the beta damage upgrade and stay as a killing machine, but only at short range.

Blade:

--- Quote from: Thomas on July 02, 2009, 22:28 ---I still think that the CS should have a slightly better effect because of its reduced spread. It'd be the shotgun you fall back on for long-range fighting. (Heck, I even do that with my current shotgun characters. DS with a CS prepared.)

--- End quote ---

Ok. Then, i think, 60% for shotty, 80% for CS.

Thomas:
Hm, some more ideas.

New level type:
Acid Bath
It's a normal grid level, like many of the early game levels, but most doors spawn with 8 tiles of acid surrounding them. Also rooms are likely to be filled with acid (The smaller the room, the more likely) and there are 3 times as many random acid pools. Pain Elementals and Cacodemons are much more likely to spawn in acid baths. You don't get any acid bath levels until midgame, just like hellish cities.
And its endgame equivilent: The LAVA BATH! You added envirosuits, give players a reason to pick them up!
Beta Tester stuff: Acid baths only have acid barrels, Lava baths only have napalm barrels.

Messages on enter: "I love the sizzling sound of acid on stone floors." or "This entire level looks like it's about to melt away..."

New vault variation:
Acid Vault
A vault with a small maze in it (Like the maze rooms in the original rogue, if you can remember that far back.) that is totally filled with acid, also cacodemons or pain elementals. Somewhere, tucked away in a dead end, is a megasphere and a lategame item, like red armor or plasma cells.
If lava vaults are also implemented, they'll probably have a megasphere, an invulnerability globe and a unique.

Message on enter: "I do believe that's the strong smell of acid." or "Somewhere... a powerful item cries out for help..."

EDIT: Oh, another level type! I'm on fire!

Hellish castle
A large, 3-square thick moat (of acid, of course.) with a bridge of normal floor tiles surrounds a huge building that takes up almost the entire map. You spawn on or near the bridge.
The castle is divided in to small rooms, much smaller than that of a normal level. The exit is often far away from the enterence to the castle, but there may be a back enterence if you're willing to wade through the moat.
Packs are very likely to spawn in castles, with rooms full of imps (with a hell knight leader) and demons being the norm.

Message on enter: "What ho? A demonic castle to besiege?" or "Wuzzat say on the front? 'Wolfenstein'?"

LAST EDIT, I SWEAR: You should get some sort of special bonus if you destroy over 50% of the wall tiles of a hellish castle. You must siege it! Bring the artillery!

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