DRL > Discussion
Things about shotguns
Melon:
--- Quote from: Thomas on July 09, 2009, 03:41 ---Yeah, I suggested something like this. Holy shameless crosspost batman!
"Shotgun. If you pass a +1 accuracy roll, damage dropoff is reduced by 80%. This only applies to enemies that are on your green aiming line.
Combat Shotgun. If you pass a +3 accuracy roll, damage dropoff is nulled. This only applies to enemies that are on your green aiming line.
Double Shotgun. If you pass a -2 accuracy roll, damage dropoff is halved. This only applies to enemies that are on your green aiming line.
This makes shotguns a good alternative to the chaingun (Which they are, even at medium range in DooM 2), but keeps their AoE damage as low as it is right now.
However, this also makes Eagle Eye a staple trait for every single weapon (bar BFG), so I'd suggest removing it and making accuracy rise by 0.5 on levelup instead."
This upgrade should be applied to a 6d3 shotgun, of course. I'm fine with this or 8d3 shotguns.
--- End quote ---
But we are talking here on the spread of a shotgun. Besides, when using a shotgun like in Doom with such a high spread, how the hell do you want it to be accurate? I would agree that a shotgun might do extra damage if the pellet hits the face or some unprotected part of the body. But this would be completely random. You are facing 5 daemons, spreaded.
You can direct spread at those fight daemons, because you are accurate? I do not think so. You can direct where the "pellet cloud" will "fly", but you cannot direct it like: i shoot the daemon in the head, it is its weakest point, part of the spread will hit the former commando in the groin and part of the spread will hit the Arch-ville in the abdomen.
My proposition: lesser the spread, make the damage higher (do not like that idea). But do not implement accuracy rolls, because this doesn't make sense to shotgun.
Blade:
Right now pellet cloud spreads like that for Combat Shotty (the higher the number - the higher the damage):
--- Code: --- 55443
8776655443
@9988776655443
8776655443
55443
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Which is not so correct. It should be really some funnel-like barrel on shotgun to create such pattern. General part of pellets flies forward, in the direction of the shot, and only some of them are shifted from that direction. And the further from the center of the aim - the less pellets that flew in that direction. So pattern should be more like that:
--- Code: --- 33322
6666555544
@9999988888777
6666555544
33322
--- End code ---
Same for other types of shotties, i suppose.
Dervis:
--- Quote ---
--- Code: --- 33322
6666555544
@9999988888777
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33322
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Same for other types of shotties, i suppose.
--- End quote ---
Completely agree on this. But there should be less spread imo.
--- Code: --- 555544
@9999988888777
555544
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Either that or severely penalise outliers.
--- Code: --- 2333
2333445566
@9999998888877
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2333
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ParaSait:
Ya, that's it. I agree on the last one; Spread factor should stay the same, but it should do more damage to the center and less damage to the ends. That would be perfect I think.
Visalos:
The answer is clear: We need volunteers to take shotgun blasts to the chest at various ranges.
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