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DoomRL (v.0.9.8.10) roguelike post-mortem character dump
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Zynx, level 19 Cacodemon General, killed by something...
on level 100 of the Phobos base.
He survived 345788 turns and scored 1453780 points.
He was a man of Ultra-Violence!
He killed 3051 out of 4206 hellspawn. (72%)
He was an Angel of 100!
He saved himself once.
-- Graveyard -------------------------------------------------
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#..+.............;.........===.0.....#.........#..+.....=..
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#.....#....#......#.BB#......=\................#=.......=..
#..^..#....#......#..B#........................==...^......
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-- Statistics ------------------------------------------------
Health 133/70 Experience 468086/19
ToHit +4 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 2)
Tough as nails (Level 3)
Son of a bitch (Level 3)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Cateye (Level 2)
Dualgunner (Level 1)
Intuition (Level 3)
SoG->SoG->DG->SoG->EE->EE->Cat->Cat->Iro->SoB->Int->Int->Int->TaN->SoB->SoB->TaN->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (57%) (D)
[b] [ Weapon ] Blaster (2d5) [20/20]
[c] [ Boots ] modified plasteel boots [4/4] (100%) (M)
[d] [ Prepared ] advanced BFG 9000 (11d8) [220/220] (D1M3)
-- Inventory -------------------------------------------------
[a] advanced BFG 9000 (10d8) [0/130] (M1)
[b] Missile Launcher (7d6) [4/4]
[c] modified green armor [1/1] (150%) (D)
[d] modified blue armor [3/3] (89%) (P)
[e] rocket (x10)
[f] rocket (x10)
[g] rocket
[h] power cell (x50)
[i] power cell (x50)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] phase device
[r] phase device
[s] phase device
[t] phase device
-- Kills -----------------------------------------------------
130 former humans
261 former sergeants
211 former captains
94 imps
57 demons
64 lost souls
125 cacodemons
249 barons of hell
81 hell knights
234 arachnotrons
11 former commandos
67 pain elementals
214 arch-viles
139 mancubi
146 revenants
-- History ---------------------------------------------------
On level 7 he found the Blaster!
On level 19 he found the Jackhammer!
On level 37 he found the Malek's Armor!
On level 55 he found the BFG 10K!
On level 58 he found the Missile Launcher!
On level 62 he found the Assault Shotgun!
On level 100 he finally was killed by something...
-- Messages --------------------------------------------------
explodes!
You start running!
The arachnotron fires! You are hit! You are hit! You are hit! Boom! Boom!
You are hit!
The baron of hell fires! Boom!
The baron of hell fires! The arachnotron hits you. You hear an explosion!
You hear the scream of a freed soul! The arch-vile raises his arms!
The former sergeant suddenly rises from the dead!
The arachnotron hits you. You hear an explosion! You hear the scream of a
freed soul! There are stairs leading downward here.
Just one more! Just one more! Will you die here? Press <Enter>...
You enter Phobos Hell, level 100. You feel there is something really
valuable here!
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
-- General ---------------------------------------------------
Before him 301 brave souls have ventured into Phobos:
263 of those were killed.
5 of those were killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 22 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 9 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
8 killed the bastard and survived.
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I am the victor. I have achieved the victory!
Notes:
1 - So many more deaths occurred between this win and my previous landmark (the plain N! win).
2 - It's a bit embarrassing, but yet again the win was with the Blaster. Can't be helped, a pistol build gets a significant boost with that Unique. If I found the Trigun or Beretta on a run I reckon I could probably win with those too. Perhaps I'll try to win without a pistol Unique.
3 - Cateye changes the game once you get it. Pre-Cateye, hide around corners and doors and fire. Post-cateye, try to stay in the OPEN (while avoiding crowds). I noticed from the leaks that this trait is gone in the next version? Kornel do you dislike how this trait plays out? The game doesn't become risk free, just different, after taking Cateye. Perhaps you can turn it into a Master Trait rather than removing it entirely, and use trait restrictions to increase the danger a bit if someone wants to take this.
4 - Cateye + Intuition actually worked really well together. Intuition I think is really valuable in Ao100 because in the last half of the game you're just trying to find the stairs without using up to many resources (or dying) and sensing where enemies are helps with that. Cateye on the other hand helps a lot with the actual shooting. Previously I played with only Intuition and it was really annoying to keep re-adjusting the firing cursor when shooting at intuition-dots. Not to say your accuracy is greatly reduced when doing this without Cateye.
5 - Son of a gun + Son of a bitch also actually works pretty well together. Another combination I didn't use before, as it seems that for a Pistol user, Son of a bitch is such a low % boost trait numerically, but having both of these really boosts the chance a pistol hit will knockback, which is pretty darn useful.
6 - There was a really scary situation at around floor 50 where I lost my Malek's Armor to a crowd of strong monsters, when a phase device doesn't move you away from danger things get rather messy.
7 - The biggest (unfair) risk in Ao100 after you've got through the initial weakling-player portion of the game is going down some stairs and finding yourself far from a door with >10 strong monsters in sight.
8 - I could've went for 100% (especially without ammo worries due to the Blaster), but I didn't feel like going through the additional work (and the non-trivial risk) of clearing some of the later floors - I just wanted the win.
There's not much I want to do further with this game for now; I'm not particularly enthusiastic about the other modes, as they seem to be just various hinderences to the player's capabilities. I'm more of a fan of overpowering the player but also upping the danger to match. So I'll probably play a few mundane N! runs while we all wait for the new version. Hopefully that one will be mod-able!
Sidenote - perhaps N! Ao100 should allow saving every 25 floors. That way you could leave the game after 1.5-2 hours rather than having to slog through 6-8 hours in one go.
Thanks Kornel for the game - I enjoyed it a lot. Actually it's inspired me to start rolling my own shooting-focused roguelike. Hopefully I'll have something playable soon.
Demo:
http://willhostforfood.com/access.php?fileid=75567 Part 1
http://willhostforfood.com/access.php?fileid=75568 Part 2
Use
http://dosrecorder.sourceforge.net/ to play the demo.