DRL > Discussion
Differences (and differences in difficulty) in past versions?
Zi:
Seeing the comments referring to xp-scumming in previous mortems led me to read the previous changelogs which led to this topic. I'm most interested in the things you'd notice only by playing - I have actually downloaded the previous versions and have played around with them - the barrels blow up twice when you hit them; I'm guessing this is the same thing as the rocket.
This is the stuff I'm interested in, thanks for bringing it up:
--- Quote from: Dervis on July 29, 2009, 04:06 ---- Son of a Gun was bugged and didn't actually give any +damage for pistols. However the speed system was different so it was qutie easy to get a pistol to have 0,1 fire time.
--- End quote ---
So what was noted and what actually occurred was totally different! I probably wouldn't even have noticed specifically that the damage bonus wasn't there - maybe just that pistols weren't as strong as I expected due to what was stated.
Was the speed system additive/subtractive unlike the multiplication today? E.g. speed mod was -0.1s rather than *0.9?
--- Quote from: Blade on July 29, 2009, 06:01 ---Game balance sometimes was changed dramatically from version to version and most of the changes i even don't remember. Better to check version history, or even download an old build and try to play it.) v.0.9.8, or v.0.9.8.5, for example.
--- End quote ---
Do you recall your successful playstyles? What kinds of things did you do/pay attention to in order to win?
For example, the way I succeed nowadays is to always take advantage of doors and corners by angling in a way where I can fire at enemies while they rarely are able to fire at me. And also cateye, where enemies are kept precariously at the edge of your vision where you can hit them and they can't hit you, firing away and hoping to push them back before they walk forward and are able to hit you.
Blade:
--- Quote from: Zi on July 29, 2009, 22:56 ---Was the speed system additive/subtractive unlike the multiplication today? E.g. speed mod was -0.1s rather than *0.9?
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Yup, it was. It was possible even to get negative values of speed, in which case game was crashing.
--- Quote from: Zi on July 29, 2009, 22:56 ---Do you recall your successful playstyles? What kinds of things did you do/pay attention to in order to win?
--- End quote ---
In v.0.9.8.5 Intuition was an imba. Shotguns were even weaker than now, so most of the games were chaingun-based, or pistol-based ones. Pistols were even more overpowered than now, IIRC. AoB was easier in that version, and it was possible even to survive quite long with just combat knife (which i proved, surviving till level 11 on UV).
Zi:
--- Quote from: Blade on July 30, 2009, 00:09 ---Yup, it was. It was possible even to get negative values of speed, in which case game was crashing.
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What if it was 0? Would firing take no time at all? Or did it crash?
There's another thing in the changelogs I noticed - something about changing line of sight and firing trajectories? A player can do some really funky curved shots nowadays (which are pretty useful for survival), did this change refer to this phenomena?
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