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Author Topic: Player.dat breakage!  (Read 8745 times)

Kornel Kisielewicz

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Player.dat breakage!
« on: July 18, 2009, 13:04 »

Well folks, the time has come to break player.dat compatibility. While that is a sad news in itself ( the older player.dat's won't be compatible ), this is your chance to request for things that will be in the new one! Except for general discussion on what you would like to see ( assume, that player.dat DOESN'T exist now ), I'd like you to post new ideas, and link old ideas into this thread. I'll be using this thread as a reference as I do that.

And yes, some of you may have already heard the news -- the next version will be 0.9.9 ;).
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Melon

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Re: Player.dat breakage!
« Reply #1 on: July 18, 2009, 14:16 »

In stats:
Total damage dealt
Total damage taken
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Gargulec

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Re: Player.dat breakage!
« Reply #2 on: July 18, 2009, 16:18 »

New section:
List of uniques found
List of special levels beaten
In stats:
Number of 100% kills victories
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Malek Deneith

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Re: Player.dat breakage!
« Reply #3 on: July 18, 2009, 17:08 »

In stats:
-Kills made with weapon X for each normal weapon - preferably also split per monster as currently
-As above but for uniques - assuming it can be done without spoiling the unquest prematurely and assuming this won't make the coding hell. If that is too much adding category "unique weapon" to the above will suffice.
-Achievements and/or medals as proposed here and here
-Number of deaths by cause X (as in: "Geee it's the former humans that kill me the most")
-Number of times you visited special level X
-Just for laugh: Total count of turns spent playing DoomRL ever along with Doom-time equivalent (Not sure if this wouldn't eventually wrap around after sufficient number of plays though)

Edit: Also, this topic looks relevant to the whole breakage idea.
« Last Edit: July 18, 2009, 17:12 by Malek Deneith »
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Captain Trek

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Re: Player.dat breakage!
« Reply #4 on: July 18, 2009, 21:40 »

Quote
Just for laugh: Total count of turns spent playing DoomRL ever along with Doom-time equivalent (Not sure if this wouldn't eventually wrap around after sufficient number of plays though)

Well I for one can hardly see why this would happen... Since ten turns = 1 second, the computer should be able to take any number of turns and convert them into hours, minutes and seconds...

As for the "kills made with uniques" idea, one could simply combine this with "list of uniques found" so that it gets set up like this...

Unique name:                  Blaster     ???   Phaseshift boots

Times found:                       1        ???            2

Total kills with this item:       83       ???          N/A

Former human kills:              51       ???          N/A

Former sergeant kills:           26       ???          N/A

And so on... Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
« Last Edit: July 18, 2009, 21:42 by Captain Trek »
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Generic

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Re: Player.dat breakage!
« Reply #5 on: July 19, 2009, 00:00 »

Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
Why not just not show them? Surely that would make more sense...
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Captain Trek

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Re: Player.dat breakage!
« Reply #6 on: July 19, 2009, 03:14 »

Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
Why not just not show them? Surely that would make more sense...

Well Malek reckoned that the uniques shouldn't be spoiled in this way if it could be avoided...

-As above but for uniques - assuming it can be done without spoiling the unquest prematurely and assuming this won't make the coding hell. If that is too much adding category "unique weapon" to the above will suffice.
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Generic

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Re: Player.dat breakage!
« Reply #7 on: July 19, 2009, 03:17 »

What? No. I meant only showing the uniques you found, nothing more, nothing less. You can spoil yourself enough by looking at the wiki...
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Captain Trek

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Re: Player.dat breakage!
« Reply #8 on: July 19, 2009, 03:17 »

What? No. I meant only showing the uniques you found, nothing more, nothing less. You can spoil yourself enough by looking at the wiki...

Oh, I get what you're saying now... Well, I thought it might be nice if a player who doesn't want to spoil himself could at least see how many uniques he still has left to collect...
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Generic

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Re: Player.dat breakage!
« Reply #9 on: July 19, 2009, 03:19 »

I think that would require a screen size larger than 80x25. ;)
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Captain Trek

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Re: Player.dat breakage!
« Reply #10 on: July 19, 2009, 03:23 »

I think that would require a screen size larger than 80x25. ;)

Or simply more than one page... To be fair, there's quite a fair bit of infomation on the player info pages that we have already...
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Generic

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Re: Player.dat breakage!
« Reply #11 on: July 19, 2009, 03:32 »

I think this idea could work. Same basic concept, but fits into the 80x25 format well enough.
Code: [Select]
Unique              Times Found      Enemies Killed With    Times Died With
---------------------------------------------------------------------------
Blaster             2                473                    1
Pancor Jackhammer   2                367                    2
Gothic Armor        2                N/A                    N/A
Hell Staff          1                N/A                    0
Missile Launcher    1                37                     1 (1 suicide)
Railgun             1                4                      1
Similar idea for what enemies were killed by what weapons soon.
Edit: Idea made.
Code: [Select]
Former Human

Weapon             #Killed By       #Players Died With  
-------------------------------------------------------
Fists              236              12
Combat Knife       428              4
Chainsaw           982              1
Butcher Cleaver    152              1
Pistol             578              14
Gramatton Beretta  73               0
Trigun             49               0
Anti-Freak Jackal  54               0
Shotgun            693              43
Combat Shotgun     973              27
Double Shotgun     435              15
Assault Shotgun    26               0
Pancor Jackhammer  73               0
« Last Edit: July 19, 2009, 03:46 by Generic »
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Malek Deneith

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Re: Player.dat breakage!
« Reply #12 on: July 19, 2009, 04:06 »

Actually 80x25 isn't necessarily a limit - as mortem displayed at end of the game proves it is possible to make a scrollable screen. The question is how much work that would mean for Kornel though.
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Generic

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Re: Player.dat breakage!
« Reply #13 on: July 19, 2009, 04:21 »

I was speaking horizontal limits, mostly. And I never doubted you could make console scrolling - have you ever looked at Linux's 'less' command?
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Kornel Kisielewicz

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Re: Player.dat breakage!
« Reply #14 on: July 19, 2009, 09:21 »

Actually I'm thinking about vertical scrolling for some pages :)
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