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Author Topic: Player.dat breakage!  (Read 10073 times)

Kornel Kisielewicz

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Player.dat breakage!
« on: July 18, 2009, 13:04 »

Well folks, the time has come to break player.dat compatibility. While that is a sad news in itself ( the older player.dat's won't be compatible ), this is your chance to request for things that will be in the new one! Except for general discussion on what you would like to see ( assume, that player.dat DOESN'T exist now ), I'd like you to post new ideas, and link old ideas into this thread. I'll be using this thread as a reference as I do that.

And yes, some of you may have already heard the news -- the next version will be 0.9.9 ;).
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Melon

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Re: Player.dat breakage!
« Reply #1 on: July 18, 2009, 14:16 »

In stats:
Total damage dealt
Total damage taken
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Gargulec

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Re: Player.dat breakage!
« Reply #2 on: July 18, 2009, 16:18 »

New section:
List of uniques found
List of special levels beaten
In stats:
Number of 100% kills victories
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Malek Deneith

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Re: Player.dat breakage!
« Reply #3 on: July 18, 2009, 17:08 »

In stats:
-Kills made with weapon X for each normal weapon - preferably also split per monster as currently
-As above but for uniques - assuming it can be done without spoiling the unquest prematurely and assuming this won't make the coding hell. If that is too much adding category "unique weapon" to the above will suffice.
-Achievements and/or medals as proposed here and here
-Number of deaths by cause X (as in: "Geee it's the former humans that kill me the most")
-Number of times you visited special level X
-Just for laugh: Total count of turns spent playing DoomRL ever along with Doom-time equivalent (Not sure if this wouldn't eventually wrap around after sufficient number of plays though)

Edit: Also, this topic looks relevant to the whole breakage idea.
« Last Edit: July 18, 2009, 17:12 by Malek Deneith »
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Captain Trek

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Re: Player.dat breakage!
« Reply #4 on: July 18, 2009, 21:40 »

Quote
Just for laugh: Total count of turns spent playing DoomRL ever along with Doom-time equivalent (Not sure if this wouldn't eventually wrap around after sufficient number of plays though)

Well I for one can hardly see why this would happen... Since ten turns = 1 second, the computer should be able to take any number of turns and convert them into hours, minutes and seconds...

As for the "kills made with uniques" idea, one could simply combine this with "list of uniques found" so that it gets set up like this...

Unique name:                  Blaster     ???   Phaseshift boots

Times found:                       1        ???            2

Total kills with this item:       83       ???          N/A

Former human kills:              51       ???          N/A

Former sergeant kills:           26       ???          N/A

And so on... Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
« Last Edit: July 18, 2009, 21:42 by Captain Trek »
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Generic

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Re: Player.dat breakage!
« Reply #5 on: July 19, 2009, 00:00 »

Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
Why not just not show them? Surely that would make more sense...
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Captain Trek

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Re: Player.dat breakage!
« Reply #6 on: July 19, 2009, 03:14 »

Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
Why not just not show them? Surely that would make more sense...

Well Malek reckoned that the uniques shouldn't be spoiled in this way if it could be avoided...

-As above but for uniques - assuming it can be done without spoiling the unquest prematurely and assuming this won't make the coding hell. If that is too much adding category "unique weapon" to the above will suffice.
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Re: Player.dat breakage!
« Reply #7 on: July 19, 2009, 03:17 »

What? No. I meant only showing the uniques you found, nothing more, nothing less. You can spoil yourself enough by looking at the wiki...
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Captain Trek

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Re: Player.dat breakage!
« Reply #8 on: July 19, 2009, 03:17 »

What? No. I meant only showing the uniques you found, nothing more, nothing less. You can spoil yourself enough by looking at the wiki...

Oh, I get what you're saying now... Well, I thought it might be nice if a player who doesn't want to spoil himself could at least see how many uniques he still has left to collect...
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Re: Player.dat breakage!
« Reply #9 on: July 19, 2009, 03:19 »

I think that would require a screen size larger than 80x25. ;)
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Captain Trek

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Re: Player.dat breakage!
« Reply #10 on: July 19, 2009, 03:23 »

I think that would require a screen size larger than 80x25. ;)

Or simply more than one page... To be fair, there's quite a fair bit of infomation on the player info pages that we have already...
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Re: Player.dat breakage!
« Reply #11 on: July 19, 2009, 03:32 »

I think this idea could work. Same basic concept, but fits into the 80x25 format well enough.
Code: [Select]
Unique              Times Found      Enemies Killed With    Times Died With
---------------------------------------------------------------------------
Blaster             2                473                    1
Pancor Jackhammer   2                367                    2
Gothic Armor        2                N/A                    N/A
Hell Staff          1                N/A                    0
Missile Launcher    1                37                     1 (1 suicide)
Railgun             1                4                      1
Similar idea for what enemies were killed by what weapons soon.
Edit: Idea made.
Code: [Select]
Former Human

Weapon             #Killed By       #Players Died With  
-------------------------------------------------------
Fists              236              12
Combat Knife       428              4
Chainsaw           982              1
Butcher Cleaver    152              1
Pistol             578              14
Gramatton Beretta  73               0
Trigun             49               0
Anti-Freak Jackal  54               0
Shotgun            693              43
Combat Shotgun     973              27
Double Shotgun     435              15
Assault Shotgun    26               0
Pancor Jackhammer  73               0
« Last Edit: July 19, 2009, 03:46 by Generic »
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Malek Deneith

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Re: Player.dat breakage!
« Reply #12 on: July 19, 2009, 04:06 »

Actually 80x25 isn't necessarily a limit - as mortem displayed at end of the game proves it is possible to make a scrollable screen. The question is how much work that would mean for Kornel though.
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Generic

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Re: Player.dat breakage!
« Reply #13 on: July 19, 2009, 04:21 »

I was speaking horizontal limits, mostly. And I never doubted you could make console scrolling - have you ever looked at Linux's 'less' command?
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Kornel Kisielewicz

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Re: Player.dat breakage!
« Reply #14 on: July 19, 2009, 09:21 »

Actually I'm thinking about vertical scrolling for some pages :)
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Re: Player.dat breakage!
« Reply #15 on: July 19, 2009, 09:30 »

So, it has finally happened:

17:19 < CIA-1> doomrl: epyon * r553 /trunk/src/ (dfbeing.pas dfhof.pas dfplayer.pas doombase.pas): * player.dat is no more... ( closes #20 )

This is so exciting :D
* DaEezT giggles like a schoolgirl
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Re: Player.dat breakage!
« Reply #16 on: July 19, 2009, 09:48 »

R.I.P player.dat... We loved you. ;_;

(Aww well, I keep my old versions anyway; In case a genious converter or so will be created :)
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Re: Player.dat breakage!
« Reply #17 on: July 19, 2009, 10:00 »

Real-life time played (this would be really really nice)
# of keypresses
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Captain Trek

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Re: Player.dat breakage!
« Reply #18 on: July 19, 2009, 20:59 »

Real-life time played (this would be really really nice)
# of keypresses

Whilst the first one would be nice, the second just strikes me as a pointlessly massive number...
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Re: Player.dat breakage!
« Reply #19 on: July 20, 2009, 00:35 »

Especially if you just started playing AoB. And would it filter out fist-pounding? If not, then the number might be a bit too big. Just a bit, though. :P
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Blade

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Re: Player.dat breakage!
« Reply #20 on: July 20, 2009, 06:38 »

I think that list of uniques (with the "times found" number, and, i guess, with description of that unique) should be stored in one list, while amount of kills with each weapon (unique weapons too) should be stored in another. It won't spoil anything because weapons should appear in "amount of kills list" only in the amount is more than 0. Also that would be good because uniques that are not weapons (so with which you cannot kill anyone) won't have a permanent 0 in "amount of kills with this item" - otherwise it would be a design failure. Uniques that were not found should appear in the list, but should have "not found yet" in all the values. Because it won't hurt anyone to know, how much of them are left to find. Imagine that you have a list of all uniques except, for example, the Railgun. But you don't know either you found everything, or if there are anything left. While, if you would know that there is one left - you would have bigger motivation to search for it.

How to represent table of "Amount of kills"? It seems to me that the best way is to place monsters in the columns and weapons in the rows. Like that:

Code: [Select]
Weapon\Monster     Former human       Former Sergeant  
-------------------------------------------------------
Fists              236                12
Combat Knife       428                4
Chainsaw           982                1
Butcher Cleaver    152                1
Pistol             578                14
Gramatton Beretta  73                 0
Trigun             49                 0
Anti-Freak Jackal  54                 0
Shotgun            693                43
Combat Shotgun     973                27
Double Shotgun     435                15
Assault Shotgun    26                 0
Pancor Jackhammer  73                 0

To see monsters that are to the right - make "right arrow" key to scroll one monster at a time to the right (not one line of characters at a time) and make weapon names always visible to the left (fixed, so only amount of kills and monster names would scroll when scrolling right). Same for vertical scrolling. To avoid low amount of kills per view - i have one idea. Abbreviate long names into several letters that are distinguishable from each other and make some moving cursor in the shape of the cross (so it would highlight current row and current column). And that current row and current column would be larger that the ones that are not highlighted (large enough to show full name of monster at the top and the full weapon name to the left). Like that:

Code: [Select]
Wea\Mon             FH     Former Sergeant  FCp
-------------------------------------------------------------------------------------
Fis                 236    12               456
CKn                 428    4                645
Chsw                982    1                6
ButCle              152    1                6
Pstl                578    14               456
GrmtBer             73     0                45
Trig                49     0                456
Ant-F J             54     0                65
Shtg                693    43               48
C Shtg              973    27               347
D Shtg              435    15               15
Assault Shotgun     26     0                0
PanJck              73     0                0

Well, now i see that with monster names such thing works, while with weapons that produces only a waste of space. Well, we could output full weapon names, but at least make current monster highlightable.
« Last Edit: July 28, 2009, 16:41 by Blade »
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raekuul

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Re: Player.dat breakage!
« Reply #21 on: July 20, 2009, 12:36 »

Huzzah! Progress has been made!

Now, to rid myself of Player.dat...

whaddya mean, "It's not public yet"?!?
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Kornel Kisielewicz

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Re: Player.dat breakage!
« Reply #22 on: July 28, 2009, 16:24 »

Just a reminder that this is a HOT TOPIC -- new player.dat is implemented as I write this ;).
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Re: Player.dat breakage!
« Reply #23 on: July 29, 2009, 22:57 »

Whatever you decide to track (real life time, pleeeeeeease!), could you also include per-game tracking of the same details in the mortem.txt?
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Zi

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Re: Player.dat breakage!
« Reply #24 on: July 30, 2009, 18:25 »

How about in addition to how many of each monsters have been killed, also how many of each have spawned, and how many of each were resurrected?

# of small medpacks used.  Large ones too.  Phase devices as well.
# of powerups used, for each type.  # of powerups spawned.

Amount of damage dealt to enemies, separated by source (per weapon, lava, barrels, other enemies)
Amount of damage taken by doomguy, by source
Amount of damage eaten by armor, by source

# of times each weapon type/unique was fired.  # of times enemies fired.

# of times player moved in each of 8 directions?  Haha, I guess I'm starting to stretch things.
Average spawn distance to stairs?

Special levels entered or skipped, cleared to what degree.



(The thing is, I'd rather have a new version earlier with less stat tracking and badges/ranks/etc than a longer wait with more bells and whistles in the 'achievements' realm.)
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