DRL > Requests For Features
More variety in Ao100 levels
Thomas:
Oh yeah, I had some more challenging level ideas based off some levels of DooM 2 that I remember. I'll crosspost the basics here.
Hellish Castle:
A huge rectangular room (With little bulbs on each corner)
Surrounded by a moat, with a small drawbridge on the southern side.
You start on the southern side.
The castle is divided in to many small rooms.
The exit will always spawn in the castle. It'll usually be far away from the enterence.
If you go through the moat, you might find a back enterence and not have to fight that much, if you're low on HP.
Acid/Lava Bath
A normal maze of rooms, except...
It's got acid, or lava!
Acid/Lava surrounds the 8 squares around most doors.
Rooms may be filled with Acid/Lava, but the chance is low if the room is big. The chance is 0 if the room touches more than 1 side of the map.
Flying or acid/lava-immune enemies are much more likely to spawn.
No fuel barrels, only acid barrels or napalm barrels.
Aki:
--- Quote from: Thomas on August 01, 2009, 18:52 ---Oh yeah, I had some more challenging level ideas based off some levels of DooM 2 that I remember. I'll crosspost the basics here.
Hellish Castle:
A huge rectangular room (With little bulbs on each corner)
Surrounded by a moat, with a small drawbridge on the southern side.
You start on the southern side.
The castle is divided in to many small rooms.
The exit will always spawn in the castle. It'll usually be far away from the enterence.
If you go through the moat, you might find a back enterence and not have to fight that much, if you're low on HP.
--- End quote ---
I like this one. Perhaps have a "Valuable Castle" where there's a unique in a room full of ArchViles/Barons/Revenants/ect.
--- Quote ---Acid/Lava Bath
A normal maze of rooms, except...
It's got acid, or lava!
Acid/Lava surrounds the 8 squares around most doors.
Rooms may be filled with Acid/Lava, but the chance is low if the room is big. The chance is 0 if the room touches more than 1 side of the map.
Flying or acid/lava-immune enemies are much more likely to spawn.
No fuel barrels, only acid barrels or napalm barrels.
--- End quote ---
Not practical due to insane acid/lava damage. Either that or get a envirosuit somewhere near the spawn point.
Thomas:
The Acid/Lava bath is a late level, it'll only spawn after you've gone through at least 10 normal levels. I thought of it because you really need something to stop you from skipping all the envirosuit packs in the game, which I usually do.
Even without an envirosuit there's so many ways to null acid damage that all the acid is doing is giving you spots where you're not allowed to stand still.
Passionario:
"Angelic" levels: After a certain depth, each given level has a chance to inflict the effect of a randomly chosen challenge game on the player, but only for the duration of said level.
Examples:
"You feel impatient!" - Any medikits, phase devices and envirosuits picked on this level are used immediately, as per Angel of Impatience rules. Items that are already in inventory are unaffected (unless dropped and repicked).
"You are suddenly filled with a burning desire to purify this world" - Player can't benefit from powerups on this level, as per Angel of Purity rules.
"This level appears to be filled with solid fog" - No level memory, as though Angel of Darkness was in effect.
"ALERT! Self-destruct sequence initiated!" - Activates a timed nuke, AoRA-style.
"You enter a vast demonic slaughterhouse..." - Angel of Max Carnage is in effect. Enjoy the gibfest.
Generic:
Do you realize how much that would suck if you landed in an AoB, AoMR, or AoPac level? :P
note: yay I'm a demon :D
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