I have just started playing AoB, with strong inclination on having 100%. Before that, I've read many AoB advices, including the brand new Thomas guide. They all concentrate on avoidance, running and dashing to the stairs. Well, ok.
But is avoidance, running and dashing to the stairs bersekish?
No, seriously, description of this challenge states that this is a "challenge for a true berserker". Not for a sneaky, ninjish DoomGuy, who relying on traps and stealth avoid dangerous monsters and make it to the level 25, to hack a Cybbie. Berserker should slash everything on his way, and leave nothing more than a track of mangled corpses (not a track of pistols!)
So, is there any way to make a AoB "true" AoB, where you fight, kill, yet you are not unkillable? To make AoB game of tactical bloodshed, not a tactical bloodsehd avoiding?
Some time ago, Dervis suggested giving player 50% dodge chance in hand-to-hand combat. That is a very good idea. And I have couple more:
1. Increase (vastly) chance of going berserk when DooMGuy is seriously wounded. Na pain, no gain!
2. Give player slow health regen as long as he is zerking.
3. Give player with Ber trait small chance of going berserk when getting hit, and having health drop below 50%
4. Create a 'charge' attack. If player is running straight at enemy, and then hist him, give him bonuses to damage.
How do you like it?