I'm sorry I'm flamewaring here, but all things considered, I guess I have the right to do that on my own forum :-]:
Quoting: Malek
The truth lies in the eye of the beholder. - personally I like D20 very much ... you say it's not not flexible? Than how come so many settings can be sucessfully made in d20?
You say that Windows isn't the most flexible and stable system around? Then why the VAST MAJORITY of programs are made ONLY to work on Windows? This proves that Linux is shit, or else programs would be written mostly only for Linux, right?
WotC did an awful thing when they announced the D20 Gaming Licence -- they basicaly did what IBM did many years ago -- they seemingly *opened* their product, to destroy the competition. And I hate some things that happend afterwards -- Ezample : I loved Star Wars D6. Star Wars D20 is nice, and beautifully published. But each time I played it it felt like DnD. Which destroyed the Star Wars feel for me completely. And this is just one of many examples.
Quoting: Malek
I'm not saying that d20 is without flaws but so far it coveres everything I need.
All RPG systems have flaws. All RPG systems are suited for some purpose. D20 is great (if not the best choice) for fantasy powergaming. But for true roleplaying (as opposed to rollplaying) and genericness it *sucks*.
Quoting: Malek
Yuo say you don't like "people taking 100 bullet shots and still living"? So change it ... make pistols always provoke Massive Damage ... or use Grim'n'Gritty HP rules - rise of dead characters guaranteed ... it's another proof of d20 beeing flexible - you can easily housrule the things that you don't like so the game suits your needs ... or just find someone who did it for you...
You say NetHack is too hard -- so change it! Edit the source and increase the average HP level of the player 10 times! It's another proof of NetHack being flexible -- you can always edit the source so the game suits your needs ... or just find someone who did it for you... :-).
Oh come on, this argument is complete VOID. Of course I can make DnD a perfect system for my gaming sessions -- I'll just use GURPS attribute system, GURPS success rolls, GURPS character creations system, etc, etc. Does that prove that the system is flexible? And is that still D20 we're talking about?
Quoting: Anticheese
As for the lightning bolt analogy? One could argue that a bolt of lightning would be just as deadly as being sprayed with an assault rifle, But I am yet to see a D20 campaign that includes the spell Lightning Bolt and an M16 :-)
I runned such campaigns many times. Either in Amber's universe, or my own, or any that had Magic and Technology side by side. GURPS is brilliant for that...
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Quoting: Anticheese
The idea of the creator of DoomRL doing this also has a bit of appeal to me.
(In summary I like the idea of Kornel DM'ing and would like to see a little bit of his Doom campaign)
I'd like doing it but currently I'm relly short on time. I need to reorganize, and then please bring me back up with this idea :-). My English sucks though, and I'm rather sure I would suck as a Storyteller in this language :-(.
* I hope nobody took that irony seriously :-P.