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Author Topic: The (un)official DoomRL strategy guide!  (Read 76124 times)

Thomas

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The (un)official DoomRL strategy guide!
« on: August 09, 2009, 02:15 »

The (un)official DoomRL strategy guide! It will teach you how to shoot things until they die, and how to avoid being shot until you die!

Version History:
Code: [Select]
v1.6
Reworded some stuff with a vengeance.
Added all the new stuff from 0.9.9.3 and some of the stuff I missed in 0.9.9.2.
Added a couple of new strategies to the weapons section, and made my AoHu strategy 'fuller' (now that I've actually won AoHu and all)
Added some notes for AoRA (because aparantly my guide hasn't had any since I started it. Who knew?)
Gave finesse a more positive opinion, now that I've realised Finesse 2 and a Combat Shotgun is about as handy as Ammochain and a Plasma Rifle.
Put in at least 3 instances of praise for the tactical shotgun, stopping only barely short of telling people playing AoMr to get it.

v1.5
Reworded some stuff again!
Added some common assemblies and how they might be useful under each weapon.
Added a strategy-of-sorts for Angel of Humanity.
Added some stuff about the new bits and bobs regarding special levels.
Removed the parts where I said "no end-game enemies have melee attacks any more" because that is now false!

v1.4
Added a section on how to play UV, the most fun you can have while getting angry at level two for not giving you the berserk pack you need.
Removed the section on uniques. Just read the wiki, it's got stats and comments that I don't feel like interpreting for all 50 of them.
Moved the general survival section closer to the top, it makes a bit more sense up there.
Added some stuff on hellgate, under the levels heading.
Removed all references to "Advanced Weapons". They no longer exist!
Changed up some of the wording to make some things clearer.
Altered some of the strategies a bit.

v1.3
Added all the new features from 0.9.9 in to the guide. Also a new section on Nightmare! survival.

v1.2
New and exciting shotgun strategies! Are your shotguns really giving the demons all they've got?
Also, some new stuff from the 0.9.9 beta.

v1.1
Added all the new features from 0.9.8.10. Also a new section on general survival.

v1.0
Exactly 10000 words of PURE ADVICE.


If you have word 2007, choose the .docx
If you have word 2003 or older, choose the .doc
If you're one of those people that don't have microsoft office then you may be able to read this instead: https://docs.google.com/document/d/1TxsIqMdr_ePPMbyB0EE6fhyEZkFxS8heVS4UkCngdQA/edit?hl=en&authkey=CKDG8rUG

(txt version forever on hold because reformatting this thing is a huge pain in the ass)

NEWEST VERSION: v1.6
« Last Edit: April 30, 2011, 21:34 by Thomas »
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Arch-Vile Chaos Major Thomas
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ParaSait

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Re: The (un)official DoomRL strategy guide!
« Reply #1 on: August 09, 2009, 03:01 »

Heh cool, exactly 10000 words d(^^D)
OK then, after my niiice AoMr game I'll uhh start reading "10000 words about a damn video game" :D
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Aki

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Re: The (un)official DoomRL strategy guide!
« Reply #2 on: August 09, 2009, 03:45 »

So it's working off the 9.8.11 version (That was unreleased)? Cool. DLing now.
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Kornel Kisielewicz

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Re: The (un)official DoomRL strategy guide!
« Reply #3 on: August 09, 2009, 03:57 »

Couldn't you just attach the files to the post?
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Malek Deneith

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Re: The (un)official DoomRL strategy guide!
« Reply #4 on: August 09, 2009, 05:06 »

Thoughts/corrections:
1) EE2 might be useless for Pistols, but it's certainly worth for the master trait
2) Magazine mods > Reload mods > any other mods on pistols - it's the reloading your guns that will kill you, so you want to minimize that
3) Chainguns fire 4 shots now, not 5. Likewise Plasma Rifle fires 6 not 8. Also you failed to mention chain fire :P
4) There is no rocket impact damage :P
5) Been to the Spider's Lair day or two ago and found no BFG (the loot there was pretty underwhelming TBH)
6) "Boots are useless"? Have a nice day walking through 10%-damage-per-step (or was it 20%?) lava field to the stairs if you get unlucky with barrels/generation then.

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Gargulec

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Re: The (un)official DoomRL strategy guide!
« Reply #5 on: August 09, 2009, 05:20 »

Very good guide indeed. Thanks, Thomas!
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #6 on: August 09, 2009, 06:10 »

Ah, I've already typed too much today.

Couldn't you just attach the files to the post?

The attachment system of this forum is weird. It's impossible to tell if it's worked or not before you actually post.

Thoughts/corrections:
1) EE2 might be useless for Pistols, but it's certainly worth for the master trait
2) Magazine mods > Reload mods > any other mods on pistols - it's the reloading your guns that will kill you, so you want to minimize that
3) Chainguns fire 4 shots now, not 5. Likewise Plasma Rifle fires 6 not 8. Also you failed to mention chain fire :P
4) There is no rocket impact damage :P
5) Been to the Spider's Lair day or two ago and found no BFG (the loot there was pretty underwhelming TBH)
6) "Boots are useless"? Have a nice day walking through 10%-damage-per-step (or was it 20%?) lava field to the stairs if you get unlucky with barrels/generation then.

1) The master trait isn't really worth TWO trait points to me, but I'll give it a more favorable bias next time.
2) I did say "Magazine, Reload and Damage", but I suppose I'll take damage off the list then.
3) I wasn't really going to go in to detail about beta features.
4) Really? I recall someone saying that the rockets do more than 6d6 because of impact damage. Fireballs and acid-balls from the monsters also have impact damage, so that seems weird.
5) Ah, I'll correct that.
6) Oh, that's the one thing I wanted to put in. "Thomas's big list of how to null acid damage and severely reduce lava damage you whiny babies". Maybe not in those exact words.

So it's working off the 9.8.11 version (That was unreleased)? Cool.

Nobody likes a know-it-all, dammit.
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Gargulec

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Re: The (un)official DoomRL strategy guide!
« Reply #7 on: August 09, 2009, 06:40 »

So, as I understand, it will be expanded?
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #8 on: August 09, 2009, 06:48 »

Eventually. Not now. Not within the next 24 hours, probably. But eventually. I'd be glad to get more ideas off everyone.
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Kornel Kisielewicz

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Re: The (un)official DoomRL strategy guide!
« Reply #9 on: August 09, 2009, 08:45 »

Oh, and I forgot to mention *Great Work* Thomas and thanks :D
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Re: The (un)official DoomRL strategy guide!
« Reply #10 on: August 09, 2009, 10:09 »

If you have word 2007, choose the .docx
If you have word 2003 or older, choose the .doc
What, you can't choose a TXT document?
D:
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Zi

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Re: The (un)official DoomRL strategy guide!
« Reply #11 on: August 09, 2009, 11:43 »

Why don't you write a bit more about how you approach situations?  To be honest, I think that's the core of the game.

For example,
If I had pistols, and I saw a hell knight in the middle of the room on an early dungeon level, I would do...
If I were using shotguns, and I saw a crowd of Barons with an Arch-vile, I would do...

Also, talk more specifically about using cover, using doors, and sidestepping.  These three things probably are skills newer players really need.  Also, I think that hoarding medpacks are a bigger problem than using them too quickly for many players...all those mortems with medpacks in inventory!

For example, situations like these are relatively high safety cover positions:
Code: [Select]
..#....
../...B
@.#....

@........
##.......
.#.......
.#...B...

Since it looks like I disagree with you on many things, I'll probably write my own guide in the future, so players can learn from two different viewpoints and adopt what works for them from our different playstyles.  My style really focuses on using cover, and I pretty much play only N! (and less often UV) pretty much all the time, which punishes choices that would have worked otherwise.  When I played a HNTR game to see how quickly I could complete it, I was struck by how careless I could be.  My style is also probably why I stink at AoB and AoPc that much - I'm not good at getting close; I try not to.


I think the best way for a player to get really skilled at the regular gun-based game (not AoB or AoPc) is to play AoMs.  When you make a mistake in AoMs, it leads quickly to death, so you identify it and remember it.  If you're playing other modes and you make a mistake, you might use a large medpack or pick up a supercharge and end up never really considering that what you did was a risk that you should have tried avoiding.  Also, if you can beat AoMs, you can beat everything else on the same difficulty level (except perhaps AoB, AoPc, and Ao100).  All skills learned from AoMs work for everything else, but skills that have been learned on other challenges don't necessarily transfer.



Oh, and the last 80 floors of Ao100 being like floor 20?  There's 3 times as many enemies in the same space, so it's not exactly alike.  And 3 times more archviles in the middle of 3 times more other high damage monsters is way more than 3 times the danger, so I'd say there's a hell of a lot of difference.
« Last Edit: August 09, 2009, 12:05 by Zi »
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Malek Deneith

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Re: The (un)official DoomRL strategy guide!
« Reply #12 on: August 09, 2009, 12:23 »

Quote
4) Really? I recall someone saying that the rockets do more than 6d6 because of impact damage. Fireballs and acid-balls from the monsters also have impact damage, so that seems weird.
There was impact damage prior to 0.9.8.8B before, but that got fixed (mostly because it made monsters too good if I remember). Rocket Launchers got upped to 6d6 afterwards compensate for that (I think they were something like 4d4 or 4d5 before)
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Aki

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Re: The (un)official DoomRL strategy guide!
« Reply #13 on: August 09, 2009, 14:12 »

Nobody likes a know-it-all, dammit.

:D

With regards to training, how about taking your bog standard build on AoMs?
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Zi

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Re: The (un)official DoomRL strategy guide!
« Reply #14 on: August 20, 2009, 11:05 »

Nobody likes a know-it-all, dammit.

:D

With regards to training, how about taking your bog standard build on AoMs?
AoMs is what changed my standard build.  My standard build used to be pistols: SoaG, SoaG, DG, SoaG, EE, EE, CE, etc
But despite the successes I managed to achieve with it (N! Ao100!!!), I still ate too much damage to survive AoMs, so I had to try something different.  Now my standard build is rapid weapons: EE, EE, CE, SoaB, SoaB, SoaB, CE, etc.
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