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Author Topic: The (un)official DoomRL strategy guide!  (Read 76120 times)

ParaSait

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Re: The (un)official DoomRL strategy guide!
« Reply #45 on: February 28, 2010, 11:46 »

OpenOffice.org ?
Ahh... That's the "Word" I wanted to hear :P
« Last Edit: February 28, 2010, 11:53 by Mrazerty »
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action52

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Re: The (un)official DoomRL strategy guide!
« Reply #46 on: March 01, 2010, 00:44 »

It's been awhile since I've been to GameFAQs, but isn't there a rule saying that a game has to be complete before Walkthroughs/FAQ's will be accepted for it?

I have seen a few "incomplete" games listed there, so I don't think that's an official rule. I know that the site DOES have a rule that they generally only post commercial games, though. An actual quote from the site:

"GameFAQs normally lists only commercially released games, with a few exceptions for very popular non-commercial titles. "

It seems like they can be pretty strict when it comes to what constitutes "very popular" or not. For example, Linley's Dungeon Crawl isn't listed. So I don't know if DoomRL's chances are very good.

Still, there's no harm in trying. Go here to submit game data:

http://www.gamefaqs.com/contribute/submit_data.php?edit=newprod

If a lot of people request DoomRL, maybe they'll put it up. Don't everybody go at once, though, or it'll look like spamming.
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Buzzard

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Re: The (un)official DoomRL strategy guide!
« Reply #47 on: March 02, 2010, 08:09 »

I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.
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Madtrixr

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Re: The (un)official DoomRL strategy guide!
« Reply #48 on: March 02, 2010, 18:05 »

Ahh... That's the "Word" I wanted to hear :P

No...Just...Just no.
GET OUT OF HERE!
:P
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Re: The (un)official DoomRL strategy guide!
« Reply #49 on: March 25, 2010, 20:31 »

I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.

I suggest going through again and making changes (as appropriate) for the new version.  For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.
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Buzzard

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Re: The (un)official DoomRL strategy guide!
« Reply #50 on: April 05, 2010, 14:59 »

I suggest going through again and making changes (as appropriate) for the new version.  For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.
Thank you! I've been working on the updated version on my bus ride to and from school, and I should have it done sometime this week.
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Buzzard

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Re: The (un)official DoomRL strategy guide!
« Reply #51 on: May 07, 2010, 13:19 »

The updated guide is still coming. School has been hella busy, and my new job is also taking up a lot of my time, but I should have the guide updated soon.
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Hell Baron Captain [16/12/8/0/0]

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Re: The (un)official DoomRL strategy guide!
« Reply #52 on: June 29, 2010, 03:05 »

Bump?
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #53 on: October 09, 2010, 18:34 »

What's this? A new version of the DoomRL strategy guide!?

Cool! It doesn't have a lot of new stuff (just how to have fun in UV and how to beat hellgate) but you might as well update anyway because I have fixed quite a few things in it. If you are using the old v1.3 as a reference material during your games, you might be in DIRE TROUBLE because of the SMALL AMOUNTS OF MISINFORMATION that have been fixed in this one.
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Arch-Vile Chaos Major Thomas
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Re: The (un)official DoomRL strategy guide!
« Reply #54 on: February 11, 2011, 09:41 »

Once 0.9.9.2 gets released to the public I'll be updating my guide with tips for the new levels, uniques, assemblies, and whatever.
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #55 on: March 03, 2011, 19:34 »

What's that, Thomas has updated the somewhat-official DoomRL strategy guide!? SAY IT ISN'T SO!

Well it IS so, my friend! And it's got all new information that you've almost certainly worked out regarding that new version that came out recently-ish. And let me tell you, it still never mentions the fact that all attacks are less accurate at long range than they are at short range. So you'd better remember that, I guess.
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Arch-Vile Chaos Major Thomas
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rchandra

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Re: The (un)official DoomRL strategy guide!
« Reply #56 on: March 03, 2011, 20:11 »

It isn't so!
[/childish]

Thanks for the update!  a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.

I concur with your description of the lever-spawned boss.
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #57 on: March 03, 2011, 20:14 »

It isn't so!
[/childish]

Thanks for the update!  a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.

I concur with your description of the lever-spawned boss.

I'll be honest, I have never used a power mod on anything other than red armour and weaponry, so I'd assumed it was a percentage like most other mods.
Well, I'll fix those two points next version then, unless some other errors are found.
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Arch-Vile Chaos Major Thomas
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Re: The (un)official DoomRL strategy guide!
« Reply #58 on: March 03, 2011, 20:56 »

Just glancing over the new version ...

Spoiler (click to show/hide)

I, too, agree with your new boss description.
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Thomas

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Re: The (un)official DoomRL strategy guide!
« Reply #59 on: March 03, 2011, 20:59 »

Just glancing over the new version ...

Spoiler (click to show/hide)

Hm, I was not aware that tactical armor regenerated. It's still not as good as tactical boots, though.

This is a thing from back when chainguns did have 50 bullets that I guess I haven't gotten around to fixing.

Oh, really? I thought that was only if you'd already gotten all of the schematics.
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