DRL > Requests For Features
Barrels!
didit:
Melon has a point, if DooMRL is trying to mimic doom, then 'barrel-damage-pushing' should be included. but, like in good old doom 1, anything more than an half missed shotgun shot would cause it to detonate. also, while we are on the topic of barrels, perhaps on harder levels (such as the hell one's) we could have some more deviating/powerful ones with a higher splash and damage. just an idea....
ParaSait:
Meh... I know moving barrels when shot is Doomish, but at the other hand I'd think it would ruin part of the strategy. I think for a roguelike (which DoomRL still is after all) it's more logic to just keep it this way... Let barrels move when pushed, and just explode in the same position when shot.
Malek Deneith:
--- Quote from: didit on August 13, 2009, 10:04 ---also, while we are on the topic of barrels, perhaps on harder levels (such as the hell one's) we could have some more deviating/powerful ones with a higher splash and damage. just an idea....
--- End quote ---
Let's just say that Kornel is way ahead of you. Wait until next stable release.
Generic:
The barrel explodes! The cyberdemon is turned into a pile of gibs! The cyberdemon is turned into a pile of gibs! The cyberdem... yeah, I'll shut up now.
Time to figure out how to make cyberdemons (with normal LOS, of course) appear past level 26 randomly, and appear IN EVERY DAMN EMPTY SPACE in level 75+ :P
Melon:
--- Quote from: Generic on August 13, 2009, 17:56 ---The barrel explodes! The cyberdemon is turned into a pile of gibs! The cyberdemon is turned into a pile of gibs! The cyberdem... yeah, I'll shut up now.
Time to figure out how to make cyberdemons (with normal LOS, of course) appear past level 26 randomly, and appear IN EVERY DAMN EMPTY SPACE in level 75+ :P
--- End quote ---
So you have finished Ao1000 on Nightmare! already?
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