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Author Topic: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.  (Read 3136 times)

Zi

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[N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« on: August 19, 2009, 18:46 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Zynx, level 13 Mancubus Overlord, killed by a Cyberdemon
 on level 25 of the Phobos base.
 He survived 84700 turns and scored 401448 points.
 He opposed the Nightmare!

 He killed 1093 out of 1448 hellspawn. (75%)
 He was an Angel of Purity!


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..............................###.........................
  #..............................###.....###.................
  #..............................###.....#>#........###......
  #........................###...........###........###......
  #........................###......................###......
  #.........###............###...............................
  #.........###..............................................
  #.........###..............................................
  #.........................................###..............
  #..................###....................###..............
  #..................###...............###..###........###...
  #.................C###...............###.............###...
  #..................X.................###.............###...
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/80   Experience 72808/13
  ToHit +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 2)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 3)
    Cateye         (Level 2)

  EE->EE->Cat->SoB->SoB->SoB->Cat->Iro->Iro->Iro->EE->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (64%)
    [b] [ Weapon     ]   rapid plasma rifle (1d8)x8 [24/40]
    [c] [ Boots      ]   plasteel boots [4/4] (92%)
    [d] [ Prepared   ]   modified chaingun (1d6)x5 [0/50] (S1)

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (R1)
    [b] modified chaingun (1d6)x5 [50/50] (A1)
    [c] modified plasma rifle (1d9)x8 [0/40] (D1)
    [d] modified plasma rifle (1d8)x8 [14/52] (M1)
    [e] modified plasma rifle (1d8)x8 [0/40] (R1)
    [f] plasma rifle (1d8)x8 [40/40]
    [g] blue armor [0/2] (20%)
    [h] 10mm ammo (x4)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] rocket (x10)
    [m] rocket (x3)
    [n] phase device
    [o] weapon reload mod
    [p] steel boots [1/1] (100%)

-- Kills -----------------------------------------------------

    105 former humans
    80 former sergeants
    38 former captains
    171 imps
    56 demons
    75 lost souls
    24 cacodemons
    28 barons of hell
    22 hell knights
    28 arachnotrons
    16 former commandos
    9 pain elementals
    10 arch-viles
    12 mancubi
    8 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Then at last he found Phobos Arena!
  On level 25 he finally was killed by a Cyberdemon.

-- Messages --------------------------------------------------

 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon.
 You wear/wield : a rapid plasma rifle (1d8)x8 [40/40]
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the

-- General ---------------------------------------------------

 Before him 682 brave souls have ventured into Phobos:
 586 of those were killed.
 12 of those were killed by something unknown.
 32 didn't read the thermonuclear bomb manual.
 And 31 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 21 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 19 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Arrrgh!  So close!  Entered the fight with Cyberdemon with 40% health and no medpacks.  And Cyberdemon spawned close to me with no cover in between - so I had to run for cover right off the bat, taking some splash damage along the way.  I even let off a full plasma rifle salvo at it point blank when it was 'mortally wounded', but it wasn't enough.

No uniques were generated, and somehow I missed all my favorite special levels.  Or is the generation of special levels different in AoP?

Next time if I again have low health and no medpacks before Cyberdemon, I'll probably go in not wearing armor - I need all the movement speed I can get, and a few points of protection won't help much against the hard hitting, single shot rocket.

Angel of Purity is harder than Angel of Masochism.  Before playing it extensively, it seemed on paper not as bad - you have access to all those medpacks!  But medpacks aren't easy to obtain - often the enemies which pick them up use them up.  In AoMs, the player gains levels somewhat regularly, and gets supercharged, so perhaps around 10 (or a bit more) supercharges throughout a full game, although you no longer have any other healing.

In AoP - no supercharges, so you never exceed 100% health, and most likely you won't even come across 6 large medpacks, and not that many smalls either.  Also - no berserk or invulnerability, no computer map, no ARMOR SHARDS either.  So health is even more scarce than AoMs, and no 'rambo mode' available.

Playing AoP makes you realize how essential powerups are - moreso than medpacks!  Enemies can take away and consume your medpacks, but cannot take away your health globes and supercharges.  A fortunate berserk lets you plow through dangerous crowds.
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Melon

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Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« Reply #1 on: August 20, 2009, 01:23 »

You had a spare plasma rifle. Why didn't you overcharge it?
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Aki

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Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« Reply #2 on: August 20, 2009, 01:26 »

He'd get splattered during the turn he overcharged it.
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Mr_Dead

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Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« Reply #3 on: August 20, 2009, 01:45 »

That sucks man.  You'll kick his ass next time though.
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Melon

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Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« Reply #4 on: August 20, 2009, 04:17 »

He'd get splattered during the turn he overcharged it.
I mean *BEFORE* entering the Phobos Arena [;
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Zi

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Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« Reply #5 on: August 20, 2009, 09:43 »

If I had known I would encounter Cybie with no cover between us, overcharging all of my plasma rifles would have definitely been the way to go.  Most of the time when you enter the level, Cybie is some distance away, so that is not the usual modus operandi.  With that in mind, since I had a mere 40% health, I was planning on blindfiring around corners and listening for hits, so shooting all more of my cells in one salvo when I didn't have excess power cells wouldn't have been a wise decision.

The phase device also might have helped put some distance between me and Cybie, but my luck has been horrible with them.  I really thought that one more salvo would have finished things - I guess next time I'll still need to be cautious despite seeing 'mortally wounded'.

I have a demo recorded if anyone wants to see exactly what happened - but given the low amount of downloads of previous demos, I'm inclined to think nobody cares.
« Last Edit: August 20, 2009, 09:47 by Zi »
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