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Author Topic: [N!|44%|YAVP] Low turncount on vanilla N!  (Read 2007 times)

Zi

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[N!|44%|YAVP] Low turncount on vanilla N!
« on: August 27, 2009, 09:40 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Zynx, level 9 Hell Knight Overlord, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 20904 turns and scored 338276 points.
 He opposed the Nightmare!

 He killed 446 out of 1009 hellspawn. (44%)


-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  .................###.......................................
  .................###......###...............###............
  .................###......###...............###......###...
  ..........................###...............###......###...
  ..................................###................###..#
  ..................................###.....................#
  ........###.............###........##|....................#
  ........###.............#>#.........|......................
  ........###.............###.........|}.....###.............
  ...........................................###........###..
  ...............###.........................###...###..###..
  ...............###............X..................###..###..
  ...............###...............................###.......
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 30/60   Experience 38906/9
  ToHit +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 3)
    Cateye         (Level 2)

  EE->EE->SoB->SoB->SoB->Cat->Cat->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [5/5] (70%) (P)
    [b] [ Weapon     ]   plasma rifle (1d8)x8 [32/40]
    [c] [ Boots      ]   plasteel boots [4/4] (79%)
    [d] [ Prepared   ]   chaingun (1d6)x5 [50/50]

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [0/1] (R1)
    [b] advanced chaingun (1d7)x5 [35/50] (D1R1S1)
    [c] modified plasma rifle (1d8)x8 [0/40] (S1)
    [d] plasma rifle (1d8)x8 [40/40]
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] rocket (x8)
    [j] power cell (x50)
    [k] power cell (x40)
    [l] small med-pack
    [m] small med-pack
    [n] small med-pack
    [o] small med-pack
    [p] small med-pack
    [q] small med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack

-- Kills -----------------------------------------------------

    53 former humans
    55 former sergeants
    31 former captains
    79 imps
    39 demons
    37 lost souls
    31 cacodemons
    9 barons of hell
    1 Cyberdemon
    8 hell knights
    16 arachnotrons
    6 former commandos
    7 pain elementals
    5 arch-viles
    5 mancubi
    4 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 4 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 You wear/wield : a plasma rifle (1d8)x8 [40/40] The Cyberdemon fires! You
 are hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the

-- General ---------------------------------------------------

 Before him 922 brave souls have ventured into Phobos:
 811 of those were killed.
 13 of those were killed by something unknown.
 32 didn't read the thermonuclear bomb manual.
 And 38 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 28 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 26 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
I'm playing this game way too much.  Oh well, enjoying my last week or so until classes start again.

An early attempt at trying to win quickly, in-game time.  There's probably some improvement to be made.  Not taking the trip for the BFG saves a bunch of time, so will need to fight Cyberdemon with plasma, and some backup health.  Never wore armor except for the final fight with Cyberdemon, as it slows player movement down.

Playing for low turncount develops bad habits for difficult modes like AoP and AoMs, though, as you just walk around corners carelessly rather than carefully peeking and spending turns in that way.

Demo available if anyone curious.
« Last Edit: August 27, 2009, 09:43 by Zi »
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