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Author Topic: Illustrations of Doom  (Read 8685 times)

Frankosity

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Re: Illustrations of Doom
« Reply #15 on: August 30, 2009, 16:34 »

aaaaaaaaaaAAAAAAAAAAAAAAA-
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Xander Morhaime

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Re: Illustrations of Doom
« Reply #16 on: August 30, 2009, 16:38 »

Oh, come off it, they're not *THAT* bad.
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Dervis

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Re: Illustrations of Doom
« Reply #17 on: August 30, 2009, 16:42 »

Well, I'm not much of a furry fan but i can say you've got some creativity and an eye for detail.
The crayons make the drawings too heavy and the texture isn't exactly pleasing. I don't know what other materials you can draw with, but if you're only starting try getting 'oil pastel' aka 'wax oil crayon', they'll be more difficult to use but a lot more fun (and not expensive).

P.S. - If you want more specific critics, I can turn evil mode on.
P.S. 2 - Your age?
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Xander Morhaime

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Re: Illustrations of Doom
« Reply #18 on: August 30, 2009, 16:55 »

In my defence, while what little art education I received covered getting the shapes right pretty well, it said bugger all about using colouring methods that actually scanned well. Oil paints do not lend themselves to an A4 format. So I'm learning this as I go...

@PS. Eh, sure, go evil. I'll just take any frustrations out on my player group if I have to.
@PS2 24
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Dervis

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Re: Illustrations of Doom
« Reply #19 on: August 30, 2009, 18:37 »

Sarge - Keep the focus on the important subjects. Accomplish this by using less detail and weaker colours on background stuff. The 3 tubes coming out of the TV thing are ruining the drawing for example. The background would be much better without such a strong red. Small mistakes in proportions (hands for example).

Scout - You need to learn basic perspective. Also the demon on the ground looks like it's made out of cloth: use color to give shapes to objects rather than an uniform colour and pencil tracing to set a difference. Zombie left arm. Far away zombie should be smaller unless it's a 8ft zombie.

Medic - Again terrible use of perspective, noticeable whenever you have to draw anything with parallel lines. You made a mistake with the armour / legs and it just makes the whole drawing look strange. I liked what you did on the floor / background on this one. Still you didn't need so much detail on the top wall.

BFG - Argh... So much color. Torso seems too broad again. Weapon looks like it's made of plastic except the small donut.

Marksman - Skeletons are really hard to draw, I know. It is okish to be honest. Severe flaws in perspective again. Again ARGH... color, eyes bleeding. Main character looks ok (except it's furry of course :P).

Badass - Well, he could have looked badass if not for the drastically disproportionate arms (and the fur of course). Color treatment has to be uniform throughout the drawing, otherwise leaves you with some places looking really well (eyes, gunfire, torso sides) but crap overall.

Chaingun dude - This one looks ok if we forget the choice of colours and the fact that the chaingun looks like a plastic toy (and the fur). Dead imps look really cool. Errors in perspective but not too bad.

SNEAK Attack - I really like the 'furry' on this one, well proportionate and looking to have a goal. The Vile has way too little detail considering he's on the center up-close. I expected to see little details like tendons, Imperfections, ketchup stains at this distance.

Raptor - Same as before, although the demon looks better than the Vile. You have a problem making weapons look badass but that's probably because you have trouble making stuff look like metal rather than plastic (using yellow doesn't help either).
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Xander Morhaime

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Re: Illustrations of Doom
« Reply #20 on: August 30, 2009, 19:03 »

You know, when you called it "evil mode," I kind of expected something more... scathing, I suppose.

All valid points, really, and I won't argue with most. Though with the pictures themselves are a bit... aged, being done between November 07 and April 08. So I'd like to think I've progressed at least a little bit since then.

As far as the plastic look goes... well, inspired by Doom 3, and it all looks plastic there. :P But, yeah... metal's a pain to colour well.
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.

Kornel Kisielewicz

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Re: Illustrations of Doom
« Reply #21 on: August 30, 2009, 19:16 »

I think that the shapes in the pictures don't get enough credit because of the horrible crayon coloring. I took a 5 minute break, and dropped the first one into photoshop.

Sure, the automatic conversion looses proper accents, and would benefit from handwork, but for just throwing a filter or two I still think it's a big step forward compared to the crayoness of the original.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

( if anyone wonders, those are two basic artistic filters in PS3 blended with a strong inversed photocopy filter using intesify color blending to accent the edges ).

Edit: And I must say, now I really enjoy this pic -- only with a pain about the badly done left arm -- makes me want to bring back that old sketch of DoomGirl I once drawn :)
« Last Edit: August 30, 2009, 19:30 by Kornel Kisielewicz »
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Kornel Kisielewicz

Dervis

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Re: Illustrations of Doom
« Reply #22 on: August 31, 2009, 05:14 »

You know, when you called it "evil mode," I kind of expected something more... scathing, I suppose.

All valid points, really, and I won't argue with most. Though with the pictures themselves are a bit... aged, being done between November 07 and April 08. So I'd like to think I've progressed at least a little bit since then.

As far as the plastic look goes... well, inspired by Doom 3, and it all looks plastic there. :P But, yeah... metal's a pain to colour well.

I wouldn't just throw around criticism without being minimally constructive, otherwise I would just be being mean.

Metal isn't that hard to color, just use darker colors and really increase on the contrast, leave a trail of white/lighter color.
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Melon

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Re: Illustrations of Doom
« Reply #23 on: August 31, 2009, 05:40 »

I did warn not to set expectations too high.

The materials at my disposal are good for some things, not so good for others...

Sketches, now... I ought to have a few of them still kicking around, if you really want to take a shot at it.

Xander, ideas are OK, but:
Get some book about the anathomy, it will help you draw a lot of stuff. Zombies for example have really, really unnatural arms (or to be more precise, location of the elbow). Sometimes you loose the perspective, that cat walking down the corridor really looks like he is 10 feet tall or that cat hanging from the ceiling trying to cut the troath open of a daemon.

Anyway, go in that direction, I cannot draw anything myself. Well, maybe the diagrams but that's all [; Just as I said, the ideas are cool.

Could you draw, but a human this time? For example our brave Doom Marine, lurking behind the corner, holding his gun in one hand and holding his other hand on the cut stomach?
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Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Xander Morhaime

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Re: Illustrations of Doom
« Reply #24 on: August 31, 2009, 08:46 »

Could you draw, but a human this time? For example our brave Doom Marine, lurking behind the corner, holding his gun in one hand and holding his other hand on the cut stomach?

I have other projects to work on at the moment. Maybe sometime in the future.
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12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
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